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https://github.com/SoPat712/YTLitePlus.git
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Fix smoothing for player gestures
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@@ -689,7 +689,7 @@ BOOL isTabSelected = NO;
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// Variable used to smooth out the X translation
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// Variable used to smooth out the X translation
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static CGFloat smoothedTranslationX = 0;
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static CGFloat smoothedTranslationX = 0;
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// Constant for the filter constant to change responsiveness
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// Constant for the filter constant to change responsiveness
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static const CGFloat filterConstant = 0.1;
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// static const CGFloat filterConstant = 0.1;
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// Constant for the deadzone radius that can be changed in the settings
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// Constant for the deadzone radius that can be changed in the settings
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static CGFloat deadzoneRadius = (CGFloat)GetFloat(@"playerGesturesDeadzone");
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static CGFloat deadzoneRadius = (CGFloat)GetFloat(@"playerGesturesDeadzone");
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// Constant for the sensitivity factor that can be changed in the settings
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// Constant for the sensitivity factor that can be changed in the settings
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@@ -756,10 +756,10 @@ BOOL isTabSelected = NO;
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};
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};
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// Helper function to smooth out the X translation
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// Helper function to smooth out the X translation
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CGFloat (^applyLowPassFilter)(CGFloat) = ^(CGFloat newTranslation) {
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// CGFloat (^applyLowPassFilter)(CGFloat) = ^(CGFloat newTranslation) {
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smoothedTranslationX = filterConstant * newTranslation + (1 - filterConstant) * smoothedTranslationX;
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// smoothedTranslationX = filterConstant * newTranslation + (1 - filterConstant) * smoothedTranslationX;
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return smoothedTranslationX;
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// return smoothedTranslationX;
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};
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// };
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/***** Helper functions for running the selected gesture *****/
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/***** Helper functions for running the selected gesture *****/
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// Helper function to run any setup for the selected gesture mode
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// Helper function to run any setup for the selected gesture mode
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@@ -923,7 +923,7 @@ BOOL isTabSelected = NO;
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// Adjust the X translation based on the value hit after exiting the deadzone
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// Adjust the X translation based on the value hit after exiting the deadzone
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adjustedTranslationX = translation.x - deadzoneStartingXTranslation;
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adjustedTranslationX = translation.x - deadzoneStartingXTranslation;
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// Smooth the translation value
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// Smooth the translation value
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adjustedTranslationX = applyLowPassFilter(adjustedTranslationX);
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// adjustedTranslationX = applyLowPassFilter(adjustedTranslationX);
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// Pass the adjusted translation to the selected gesture
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// Pass the adjusted translation to the selected gesture
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switch (gestureSection) {
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switch (gestureSection) {
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case GestureSectionTop:
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case GestureSectionTop:
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