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Release v1.1.1 - Download Structure Fix
Fixed cache and permanent files to use unified downloads/ structure instead of separate paths.
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@@ -1409,8 +1409,8 @@ public class AdminController : ControllerBase
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library = new
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library = new
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{
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{
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downloadPath = _subsonicSettings.StorageMode == StorageMode.Cache
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downloadPath = _subsonicSettings.StorageMode == StorageMode.Cache
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? Path.Combine("cache", "Music")
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? Path.Combine(_configuration["Library:DownloadPath"] ?? "./downloads", "cache")
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: (_configuration["Library:DownloadPath"] ?? "./downloads"),
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: Path.Combine(_configuration["Library:DownloadPath"] ?? "./downloads", "permanent"),
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keptPath = Path.Combine(_configuration["Library:DownloadPath"] ?? "./downloads", "kept"),
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keptPath = Path.Combine(_configuration["Library:DownloadPath"] ?? "./downloads", "kept"),
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storageMode = _subsonicSettings.StorageMode.ToString(),
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storageMode = _subsonicSettings.StorageMode.ToString(),
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cacheDurationHours = _subsonicSettings.CacheDurationHours,
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cacheDurationHours = _subsonicSettings.CacheDurationHours,
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@@ -36,7 +36,6 @@ static List<string> DecodeSquidWtfUrls()
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"aHR0cHM6Ly91cy13ZXN0Lm1vbm9jaHJvbWUudGY=", // us-west.monochrome.tf
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"aHR0cHM6Ly91cy13ZXN0Lm1vbm9jaHJvbWUudGY=", // us-west.monochrome.tf
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"aHR0cHM6Ly9hcnJhbi5tb25vY2hyb21lLnRm", // arran.monochrome.tf
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"aHR0cHM6Ly9hcnJhbi5tb25vY2hyb21lLnRm", // arran.monochrome.tf
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"aHR0cHM6Ly9hcGkubW9ub2Nocm9tZS50Zg==", // api.monochrome.tf
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"aHR0cHM6Ly9hcGkubW9ub2Nocm9tZS50Zg==", // api.monochrome.tf
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"aHR0cHM6Ly9tb25vY2hyb21lLWFwaS5zYW1pZHkuY29t", // monochrome-api.samidy.com
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"aHR0cHM6Ly9odW5kLnFxZGwuc2l0ZQ==" // hund.qqdl.site (https)
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"aHR0cHM6Ly9odW5kLnFxZGwuc2l0ZQ==" // hund.qqdl.site (https)
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};
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};
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@@ -107,10 +107,10 @@ public class DeezerDownloadService : BaseDownloadService
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// Build organized folder structure: Artist/Album/Track using AlbumArtist (fallback to Artist for singles)
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// Build organized folder structure: Artist/Album/Track using AlbumArtist (fallback to Artist for singles)
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var artistForPath = song.AlbumArtist ?? song.Artist;
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var artistForPath = song.AlbumArtist ?? song.Artist;
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// Cache mode uses cache/Music folder (cleaned up after 24h), Permanent mode uses downloads folder
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// Cache mode uses downloads/cache/ folder, Permanent mode uses downloads/permanent/
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var basePath = SubsonicSettings.StorageMode == StorageMode.Cache
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var basePath = SubsonicSettings.StorageMode == StorageMode.Cache
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? Path.Combine("cache", "Music")
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? Path.Combine("downloads", "cache")
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: "downloads";
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: Path.Combine("downloads", "permanent");
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var outputPath = PathHelper.BuildTrackPath(basePath, artistForPath, song.Album, song.Title, song.Track, extension);
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var outputPath = PathHelper.BuildTrackPath(basePath, artistForPath, song.Album, song.Title, song.Track, extension);
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// Create directories if they don't exist
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// Create directories if they don't exist
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@@ -110,10 +110,10 @@ public class QobuzDownloadService : BaseDownloadService
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// Build organized folder structure using AlbumArtist (fallback to Artist for singles)
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// Build organized folder structure using AlbumArtist (fallback to Artist for singles)
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var artistForPath = song.AlbumArtist ?? song.Artist;
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var artistForPath = song.AlbumArtist ?? song.Artist;
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// Cache mode uses cache/Music folder (cleaned up after 24h), Permanent mode uses downloads folder
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// Cache mode uses downloads/cache/ folder, Permanent mode uses downloads/permanent/
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var basePath = SubsonicSettings.StorageMode == StorageMode.Cache
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var basePath = SubsonicSettings.StorageMode == StorageMode.Cache
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? Path.Combine("cache", "Music")
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? Path.Combine(DownloadPath, "cache")
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: "downloads";
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: Path.Combine(DownloadPath, "permanent");
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var outputPath = PathHelper.BuildTrackPath(basePath, artistForPath, song.Album, song.Title, song.Track, extension);
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var outputPath = PathHelper.BuildTrackPath(basePath, artistForPath, song.Album, song.Title, song.Track, extension);
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var albumFolder = Path.GetDirectoryName(outputPath)!;
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var albumFolder = Path.GetDirectoryName(outputPath)!;
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@@ -125,10 +125,10 @@ public class SquidWTFDownloadService : BaseDownloadService
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// Build organized folder structure: Artist/Album/Track using AlbumArtist (fallback to Artist for singles)
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// Build organized folder structure: Artist/Album/Track using AlbumArtist (fallback to Artist for singles)
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var artistForPath = song.AlbumArtist ?? song.Artist;
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var artistForPath = song.AlbumArtist ?? song.Artist;
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// Cache mode uses cache/Music folder (cleaned up after 24h), Permanent mode uses downloads folder
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// Cache mode uses downloads/cache/ folder, Permanent mode uses downloads/permanent/
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var basePath = SubsonicSettings.StorageMode == StorageMode.Cache
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var basePath = SubsonicSettings.StorageMode == StorageMode.Cache
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? Path.Combine("cache", "Music")
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? Path.Combine("downloads", "cache")
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: "downloads";
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: Path.Combine("downloads", "permanent");
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var outputPath = PathHelper.BuildTrackPath(basePath, artistForPath, song.Album, song.Title, song.Track, extension);
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var outputPath = PathHelper.BuildTrackPath(basePath, artistForPath, song.Album, song.Title, song.Track, extension);
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// Create directories if they don't exist
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// Create directories if they don't exist
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