Files
allstarr/allstarr/wwwroot/js/action-dispatcher.js
T

85 lines
2.2 KiB
JavaScript

function toBoolean(value) {
if (value === true || value === false) {
return value;
}
const normalized = String(value ?? "")
.trim()
.toLowerCase();
return normalized === "true" || normalized === "1" || normalized === "yes";
}
function toNumber(value) {
const parsed = Number(value);
return Number.isFinite(parsed) ? parsed : null;
}
function getActionArgs(el) {
if (!el || !el.dataset) {
return {};
}
// Convention:
// - data-action="foo"
// - data-arg-bar="baz" => { bar: "baz" }
const args = {};
for (const [key, value] of Object.entries(el.dataset)) {
if (!key.startsWith("arg")) continue;
const argName = key.slice(3);
if (!argName) continue;
const normalized =
argName.charAt(0).toLowerCase() + argName.slice(1);
args[normalized] = value;
}
return args;
}
export function initActionDispatcher({ root = document } = {}) {
const handlers = new Map();
function register(actionName, handler) {
if (!actionName || typeof handler !== "function") {
return;
}
handlers.set(actionName, handler);
}
async function dispatch(actionName, el, event = null) {
const handler = handlers.get(actionName);
const args = getActionArgs(el);
if (handler) {
return await handler({ el, event, args, toBoolean, toNumber });
}
// Transitional fallback: if a legacy window function exists, call it.
// This allows incremental conversion away from inline onclick.
const legacy = typeof window !== "undefined" ? window[actionName] : null;
if (typeof legacy === "function") {
const legacyArgs = args && Object.keys(args).length > 0 ? [args] : [];
return legacy(...legacyArgs);
}
console.warn(`No handler registered for action "${actionName}"`);
return null;
}
function bind() {
root.addEventListener("click", (event) => {
const trigger = event.target?.closest?.("[data-action]");
if (!trigger) return;
const actionName = trigger.getAttribute("data-action") || "";
if (!actionName) return;
event.preventDefault();
dispatch(actionName, trigger, event);
});
}
bind();
return { register, dispatch };
}