import{t as ze,G as re,x as se,y as We,l as ae,M as v,E as d,e as O,z as ne,F as g,H as Ve,I as y,R as F,J as H,K as ie,L as Ne,v as m,S as f,i as U,w as oe,N as K,O as je,c as Y,B as C,j as I,Q as S,k as T,V as w,W as $e,a as qe,C as P,X as le,Y as de,Z as ue,$ as ce,a0 as he,a1 as Ke,P as Ye,d as Je,T as J,D as fe,a2 as X,a3 as Xe,a4 as Qe,a5 as Ze}from"./TorrentDetail-CoyYqyCA.js";import{S as pe,B as me,c as et}from"./colorToUniform-C2GHuDhf.js";const ve=class A extends ze{constructor(e){e={...A.defaultOptions,...e},super(e),this.enabled=!0,this._state=pe.for2d(),this.blendMode=e.blendMode,this.padding=e.padding,typeof e.antialias=="boolean"?this.antialias=e.antialias?"on":"off":this.antialias=e.antialias,this.resolution=e.resolution,this.blendRequired=e.blendRequired,this.clipToViewport=e.clipToViewport,this.addResource("uTexture",0,1)}apply(e,t,r,s){e.applyFilter(this,t,r,s)}get blendMode(){return this._state.blendMode}set blendMode(e){this._state.blendMode=e}static from(e){const{gpu:t,gl:r,...s}=e;let n,i;return t&&(n=re.from(t)),r&&(i=se.from(r)),new A({gpuProgram:n,glProgram:i,...s})}};ve.defaultOptions={blendMode:"normal",resolution:1,padding:0,antialias:"off",blendRequired:!1,clipToViewport:!0};let tt=ve;var rt=`in vec2 vMaskCoord;
in vec2 vTextureCoord;

uniform sampler2D uTexture;
uniform sampler2D uMaskTexture;

uniform float uAlpha;
uniform vec4 uMaskClamp;
uniform float uInverse;

out vec4 finalColor;

void main(void)
{
    float clip = step(3.5,
        step(uMaskClamp.x, vMaskCoord.x) +
        step(uMaskClamp.y, vMaskCoord.y) +
        step(vMaskCoord.x, uMaskClamp.z) +
        step(vMaskCoord.y, uMaskClamp.w));

    // TODO look into why this is needed
    float npmAlpha = uAlpha;
    vec4 original = texture(uTexture, vTextureCoord);
    vec4 masky = texture(uMaskTexture, vMaskCoord);
    float alphaMul = 1.0 - npmAlpha * (1.0 - masky.a);

    float a = alphaMul * masky.r * npmAlpha * clip;

    if (uInverse == 1.0) {
        a = 1.0 - a;
    }

    finalColor = original * a;
}
`,st=`in vec2 aPosition;

out vec2 vTextureCoord;
out vec2 vMaskCoord;


uniform vec4 uInputSize;
uniform vec4 uOutputFrame;
uniform vec4 uOutputTexture;
uniform mat3 uFilterMatrix;

vec4 filterVertexPosition(  vec2 aPosition )
{
    vec2 position = aPosition * uOutputFrame.zw + uOutputFrame.xy;
       
    position.x = position.x * (2.0 / uOutputTexture.x) - 1.0;
    position.y = position.y * (2.0*uOutputTexture.z / uOutputTexture.y) - uOutputTexture.z;

    return vec4(position, 0.0, 1.0);
}

vec2 filterTextureCoord(  vec2 aPosition )
{
    return aPosition * (uOutputFrame.zw * uInputSize.zw);
}

vec2 getFilterCoord( vec2 aPosition )
{
    return  ( uFilterMatrix * vec3( filterTextureCoord(aPosition), 1.0)  ).xy;
}   

void main(void)
{
    gl_Position = filterVertexPosition(aPosition);
    vTextureCoord = filterTextureCoord(aPosition);
    vMaskCoord = getFilterCoord(aPosition);
}
`,Q=`struct GlobalFilterUniforms {
  uInputSize:vec4<f32>,
  uInputPixel:vec4<f32>,
  uInputClamp:vec4<f32>,
  uOutputFrame:vec4<f32>,
  uGlobalFrame:vec4<f32>,
  uOutputTexture:vec4<f32>,
};

struct MaskUniforms {
  uFilterMatrix:mat3x3<f32>,
  uMaskClamp:vec4<f32>,
  uAlpha:f32,
  uInverse:f32,
};

@group(0) @binding(0) var<uniform> gfu: GlobalFilterUniforms;
@group(0) @binding(1) var uTexture: texture_2d<f32>;
@group(0) @binding(2) var uSampler : sampler;

@group(1) @binding(0) var<uniform> filterUniforms : MaskUniforms;
@group(1) @binding(1) var uMaskTexture: texture_2d<f32>;

struct VSOutput {
    @builtin(position) position: vec4<f32>,
    @location(0) uv : vec2<f32>,
    @location(1) filterUv : vec2<f32>,
};

fn filterVertexPosition(aPosition:vec2<f32>) -> vec4<f32>
{
    var position = aPosition * gfu.uOutputFrame.zw + gfu.uOutputFrame.xy;

    position.x = position.x * (2.0 / gfu.uOutputTexture.x) - 1.0;
    position.y = position.y * (2.0*gfu.uOutputTexture.z / gfu.uOutputTexture.y) - gfu.uOutputTexture.z;

    return vec4(position, 0.0, 1.0);
}

fn filterTextureCoord( aPosition:vec2<f32> ) -> vec2<f32>
{
    return aPosition * (gfu.uOutputFrame.zw * gfu.uInputSize.zw);
}

fn globalTextureCoord( aPosition:vec2<f32> ) -> vec2<f32>
{
  return  (aPosition.xy / gfu.uGlobalFrame.zw) + (gfu.uGlobalFrame.xy / gfu.uGlobalFrame.zw);
}

fn getFilterCoord(aPosition:vec2<f32> ) -> vec2<f32>
{
  return ( filterUniforms.uFilterMatrix * vec3( filterTextureCoord(aPosition), 1.0)  ).xy;
}

fn getSize() -> vec2<f32>
{
  return gfu.uGlobalFrame.zw;
}

@vertex
fn mainVertex(
  @location(0) aPosition : vec2<f32>,
) -> VSOutput {
  return VSOutput(
   filterVertexPosition(aPosition),
   filterTextureCoord(aPosition),
   getFilterCoord(aPosition)
  );
}

@fragment
fn mainFragment(
  @location(0) uv: vec2<f32>,
  @location(1) filterUv: vec2<f32>,
  @builtin(position) position: vec4<f32>
) -> @location(0) vec4<f32> {

    var maskClamp = filterUniforms.uMaskClamp;
    var uAlpha = filterUniforms.uAlpha;

    var clip = step(3.5,
      step(maskClamp.x, filterUv.x) +
      step(maskClamp.y, filterUv.y) +
      step(filterUv.x, maskClamp.z) +
      step(filterUv.y, maskClamp.w));

    var mask = textureSample(uMaskTexture, uSampler, filterUv);
    var source = textureSample(uTexture, uSampler, uv);
    var alphaMul = 1.0 - uAlpha * (1.0 - mask.a);

    var a: f32 = alphaMul * mask.r * uAlpha * clip;

    if (filterUniforms.uInverse == 1.0) {
        a = 1.0 - a;
    }

    return source * a;
}
`;class at extends tt{constructor(e){const{sprite:t,...r}=e,s=new We(t.texture),n=new ae({uFilterMatrix:{value:new v,type:"mat3x3<f32>"},uMaskClamp:{value:s.uClampFrame,type:"vec4<f32>"},uAlpha:{value:1,type:"f32"},uInverse:{value:e.inverse?1:0,type:"f32"}}),i=re.from({vertex:{source:Q,entryPoint:"mainVertex"},fragment:{source:Q,entryPoint:"mainFragment"}}),l=se.from({vertex:st,fragment:rt,name:"mask-filter"});super({...r,gpuProgram:i,glProgram:l,resources:{filterUniforms:n,uMaskTexture:t.texture.source}}),this.sprite=t,this._textureMatrix=s}set inverse(e){this.resources.filterUniforms.uniforms.uInverse=e?1:0}get inverse(){return this.resources.filterUniforms.uniforms.uInverse===1}apply(e,t,r,s){this._textureMatrix.texture=this.sprite.texture,e.calculateSpriteMatrix(this.resources.filterUniforms.uniforms.uFilterMatrix,this.sprite).prepend(this._textureMatrix.mapCoord),this.resources.uMaskTexture=this.sprite.texture.source,e.applyFilter(this,t,r,s)}}const L=class ge{constructor(e,t){this.state=pe.for2d(),this._batchersByInstructionSet=Object.create(null),this._activeBatches=Object.create(null),this.renderer=e,this._adaptor=t,this._adaptor.init?.(this)}static getBatcher(e){return new this._availableBatchers[e]}buildStart(e){let t=this._batchersByInstructionSet[e.uid];t||(t=this._batchersByInstructionSet[e.uid]=Object.create(null),t.default||(t.default=new ne)),this._activeBatches=t,this._activeBatch=this._activeBatches.default;for(const r in this._activeBatches)this._activeBatches[r].begin()}addToBatch(e,t){if(this._activeBatch.name!==e.batcherName){this._activeBatch.break(t);let r=this._activeBatches[e.batcherName];r||(r=this._activeBatches[e.batcherName]=ge.getBatcher(e.batcherName),r.begin()),this._activeBatch=r}this._activeBatch.add(e)}break(e){this._activeBatch.break(e)}buildEnd(e){this._activeBatch.break(e);const t=this._activeBatches;for(const r in t){const s=t[r],n=s.geometry;n.indexBuffer.setDataWithSize(s.indexBuffer,s.indexSize,!0),n.buffers[0].setDataWithSize(s.attributeBuffer.float32View,s.attributeSize,!1)}}upload(e){const t=this._batchersByInstructionSet[e.uid];for(const r in t){const s=t[r],n=s.geometry;s.dirty&&(s.dirty=!1,n.buffers[0].update(s.attributeSize*4))}}execute(e){if(e.action==="startBatch"){const t=e.batcher,r=t.geometry,s=t.shader;this._adaptor.start(this,r,s)}this._adaptor.execute(this,e)}destroy(){this.state=null,this.renderer=null,this._adaptor=null;for(const e in this._activeBatches)this._activeBatches[e].destroy();this._activeBatches=null}};L.extension={type:[d.WebGLPipes,d.WebGPUPipes,d.CanvasPipes],name:"batch"};L._availableBatchers=Object.create(null);let xe=L;O.handleByMap(d.Batcher,xe._availableBatchers);O.add(ne);const At={name:"texture-bit",vertex:{header:`

        struct TextureUniforms {
            uTextureMatrix:mat3x3<f32>,
        }

        @group(2) @binding(2) var<uniform> textureUniforms : TextureUniforms;
        `,main:`
            uv = (textureUniforms.uTextureMatrix * vec3(uv, 1.0)).xy;
        `},fragment:{header:`
            @group(2) @binding(0) var uTexture: texture_2d<f32>;
            @group(2) @binding(1) var uSampler: sampler;

         
        `,main:`
            outColor = textureSample(uTexture, uSampler, vUV);
        `}},Gt={name:"texture-bit",vertex:{header:`
            uniform mat3 uTextureMatrix;
        `,main:`
            uv = (uTextureMatrix * vec3(uv, 1.0)).xy;
        `},fragment:{header:`
        uniform sampler2D uTexture;

         
        `,main:`
            outColor = texture(uTexture, vUV);
        `}};function nt(a,e){const t=a.root,r=a.instructionSet;r.reset();const s=e.renderPipes?e:e.batch.renderer,n=s.renderPipes;n.batch.buildStart(r),n.blendMode.buildStart(),n.colorMask.buildStart(),t.sortableChildren&&t.sortChildren(),_e(t,r,s,!0),n.batch.buildEnd(r),n.blendMode.buildEnd(r)}function R(a,e,t){const r=t.renderPipes?t:t.batch.renderer;a.globalDisplayStatus<7||!a.includeInBuild||(a.sortableChildren&&a.sortChildren(),a.isSimple?it(a,e,r):_e(a,e,r,!1))}function it(a,e,t){if(a.renderPipeId){const r=a,{renderPipes:s,renderableGC:n}=t;s.blendMode.setBlendMode(r,a.groupBlendMode,e),s[r.renderPipeId].addRenderable(r,e),n.addRenderable(r,e),r.didViewUpdate=!1}if(!a.renderGroup){const r=a.children,s=r.length;for(let n=0;n<s;n++)R(r[n],e,t)}}function _e(a,e,t,r){const{renderPipes:s,renderableGC:n}=t;if(!r&&a.renderGroup)s.renderGroup.addRenderGroup(a.renderGroup,e);else{for(let u=0;u<a.effects.length;u++){const c=a.effects[u];s[c.pipe].push(c,a,e)}const i=a,l=i.renderPipeId;l&&(s.blendMode.setBlendMode(i,i.groupBlendMode,e),s[l].addRenderable(i,e),n.addRenderable(i,e),i.didViewUpdate=!1);const o=a.children;if(o.length)for(let u=0;u<o.length;u++)R(o[u],e,t);for(let u=a.effects.length-1;u>=0;u--){const c=a.effects[u];s[c.pipe].pop(c,a,e)}}}const ot=new H;class lt extends ie{constructor(){super(),this.filters=[new at({sprite:new Ne(m.EMPTY),inverse:!1,resolution:"inherit",antialias:"inherit"})]}get sprite(){return this.filters[0].sprite}set sprite(e){this.filters[0].sprite=e}get inverse(){return this.filters[0].inverse}set inverse(e){this.filters[0].inverse=e}}class be{constructor(e){this._activeMaskStage=[],this._renderer=e}push(e,t,r){const s=this._renderer;if(s.renderPipes.batch.break(r),r.add({renderPipeId:"alphaMask",action:"pushMaskBegin",mask:e,inverse:t._maskOptions.inverse,canBundle:!1,maskedContainer:t}),e.inverse=t._maskOptions.inverse,e.renderMaskToTexture){const n=e.mask;n.includeInBuild=!0,R(n,r,s),n.includeInBuild=!1}s.renderPipes.batch.break(r),r.add({renderPipeId:"alphaMask",action:"pushMaskEnd",mask:e,maskedContainer:t,inverse:t._maskOptions.inverse,canBundle:!1})}pop(e,t,r){this._renderer.renderPipes.batch.break(r),r.add({renderPipeId:"alphaMask",action:"popMaskEnd",mask:e,inverse:t._maskOptions.inverse,canBundle:!1})}execute(e){const t=this._renderer,r=e.mask.renderMaskToTexture;if(e.action==="pushMaskBegin"){const s=g.get(lt);if(s.inverse=e.inverse,r){e.mask.mask.measurable=!0;const n=Ve(e.mask.mask,!0,ot);e.mask.mask.measurable=!1,n.ceil();const i=t.renderTarget.renderTarget.colorTexture.source,l=y.getOptimalTexture(n.width,n.height,i._resolution,i.antialias);t.renderTarget.push(l,!0),t.globalUniforms.push({offset:n,worldColor:4294967295});const o=s.sprite;o.texture=l,o.worldTransform.tx=n.minX,o.worldTransform.ty=n.minY,this._activeMaskStage.push({filterEffect:s,maskedContainer:e.maskedContainer,filterTexture:l})}else s.sprite=e.mask.mask,this._activeMaskStage.push({filterEffect:s,maskedContainer:e.maskedContainer})}else if(e.action==="pushMaskEnd"){const s=this._activeMaskStage[this._activeMaskStage.length-1];r&&(t.type===F.WEBGL&&t.renderTarget.finishRenderPass(),t.renderTarget.pop(),t.globalUniforms.pop()),t.filter.push({renderPipeId:"filter",action:"pushFilter",container:s.maskedContainer,filterEffect:s.filterEffect,canBundle:!1})}else if(e.action==="popMaskEnd"){t.filter.pop();const s=this._activeMaskStage.pop();r&&y.returnTexture(s.filterTexture),g.return(s.filterEffect)}}destroy(){this._renderer=null,this._activeMaskStage=null}}be.extension={type:[d.WebGLPipes,d.WebGPUPipes,d.CanvasPipes],name:"alphaMask"};class ye{constructor(e){this._colorStack=[],this._colorStackIndex=0,this._currentColor=0,this._renderer=e}buildStart(){this._colorStack[0]=15,this._colorStackIndex=1,this._currentColor=15}push(e,t,r){this._renderer.renderPipes.batch.break(r);const n=this._colorStack;n[this._colorStackIndex]=n[this._colorStackIndex-1]&e.mask;const i=this._colorStack[this._colorStackIndex];i!==this._currentColor&&(this._currentColor=i,r.add({renderPipeId:"colorMask",colorMask:i,canBundle:!1})),this._colorStackIndex++}pop(e,t,r){this._renderer.renderPipes.batch.break(r);const n=this._colorStack;this._colorStackIndex--;const i=n[this._colorStackIndex-1];i!==this._currentColor&&(this._currentColor=i,r.add({renderPipeId:"colorMask",colorMask:i,canBundle:!1}))}execute(e){this._renderer.colorMask.setMask(e.colorMask)}destroy(){this._colorStack=null}}ye.extension={type:[d.WebGLPipes,d.WebGPUPipes,d.CanvasPipes],name:"colorMask"};class Te{constructor(e){this._maskStackHash={},this._maskHash=new WeakMap,this._renderer=e}push(e,t,r){var s;const n=e,i=this._renderer;i.renderPipes.batch.break(r),i.renderPipes.blendMode.setBlendMode(n.mask,"none",r),r.add({renderPipeId:"stencilMask",action:"pushMaskBegin",mask:e,inverse:t._maskOptions.inverse,canBundle:!1});const l=n.mask;l.includeInBuild=!0,this._maskHash.has(n)||this._maskHash.set(n,{instructionsStart:0,instructionsLength:0});const o=this._maskHash.get(n);o.instructionsStart=r.instructionSize,R(l,r,i),l.includeInBuild=!1,i.renderPipes.batch.break(r),r.add({renderPipeId:"stencilMask",action:"pushMaskEnd",mask:e,inverse:t._maskOptions.inverse,canBundle:!1});const u=r.instructionSize-o.instructionsStart-1;o.instructionsLength=u;const c=i.renderTarget.renderTarget.uid;(s=this._maskStackHash)[c]??(s[c]=0)}pop(e,t,r){const s=e,n=this._renderer;n.renderPipes.batch.break(r),n.renderPipes.blendMode.setBlendMode(s.mask,"none",r),r.add({renderPipeId:"stencilMask",action:"popMaskBegin",inverse:t._maskOptions.inverse,canBundle:!1});const i=this._maskHash.get(e);for(let l=0;l<i.instructionsLength;l++)r.instructions[r.instructionSize++]=r.instructions[i.instructionsStart++];r.add({renderPipeId:"stencilMask",action:"popMaskEnd",canBundle:!1})}execute(e){var t;const r=this._renderer,s=r.renderTarget.renderTarget.uid;let n=(t=this._maskStackHash)[s]??(t[s]=0);e.action==="pushMaskBegin"?(r.renderTarget.ensureDepthStencil(),r.stencil.setStencilMode(f.RENDERING_MASK_ADD,n),n++,r.colorMask.setMask(0)):e.action==="pushMaskEnd"?(e.inverse?r.stencil.setStencilMode(f.INVERSE_MASK_ACTIVE,n):r.stencil.setStencilMode(f.MASK_ACTIVE,n),r.colorMask.setMask(15)):e.action==="popMaskBegin"?(r.colorMask.setMask(0),n!==0?r.stencil.setStencilMode(f.RENDERING_MASK_REMOVE,n):(r.renderTarget.clear(null,U.STENCIL),r.stencil.setStencilMode(f.DISABLED,n)),n--):e.action==="popMaskEnd"&&(e.inverse?r.stencil.setStencilMode(f.INVERSE_MASK_ACTIVE,n):r.stencil.setStencilMode(f.MASK_ACTIVE,n),r.colorMask.setMask(15)),this._maskStackHash[s]=n}destroy(){this._renderer=null,this._maskStackHash=null,this._maskHash=null}}Te.extension={type:[d.WebGLPipes,d.WebGPUPipes,d.CanvasPipes],name:"stencilMask"};function Dt(a,e){for(const t in a.attributes){const r=a.attributes[t],s=e[t];s?(r.format??(r.format=s.format),r.offset??(r.offset=s.offset),r.instance??(r.instance=s.instance)):oe(`Attribute ${t} is not present in the shader, but is present in the geometry. Unable to infer attribute details.`)}dt(a)}function dt(a){const{buffers:e,attributes:t}=a,r={},s={};for(const n in e){const i=e[n];r[i.uid]=0,s[i.uid]=0}for(const n in t){const i=t[n];r[i.buffer.uid]+=K(i.format).stride}for(const n in t){const i=t[n];i.stride??(i.stride=r[i.buffer.uid]),i.start??(i.start=s[i.buffer.uid]),s[i.buffer.uid]+=K(i.format).stride}}const _=[];_[f.NONE]=void 0;_[f.DISABLED]={stencilWriteMask:0,stencilReadMask:0};_[f.RENDERING_MASK_ADD]={stencilFront:{compare:"equal",passOp:"increment-clamp"},stencilBack:{compare:"equal",passOp:"increment-clamp"}};_[f.RENDERING_MASK_REMOVE]={stencilFront:{compare:"equal",passOp:"decrement-clamp"},stencilBack:{compare:"equal",passOp:"decrement-clamp"}};_[f.MASK_ACTIVE]={stencilWriteMask:0,stencilFront:{compare:"equal",passOp:"keep"},stencilBack:{compare:"equal",passOp:"keep"}};_[f.INVERSE_MASK_ACTIVE]={stencilWriteMask:0,stencilFront:{compare:"not-equal",passOp:"replace"},stencilBack:{compare:"not-equal",passOp:"replace"}};class Et{constructor(e){this._syncFunctionHash=Object.create(null),this._adaptor=e,this._systemCheck()}_systemCheck(){if(!je())throw new Error("Current environment does not allow unsafe-eval, please use pixi.js/unsafe-eval module to enable support.")}ensureUniformGroup(e){const t=this.getUniformGroupData(e);e.buffer||(e.buffer=new Y({data:new Float32Array(t.layout.size/4),usage:C.UNIFORM|C.COPY_DST}))}getUniformGroupData(e){return this._syncFunctionHash[e._signature]||this._initUniformGroup(e)}_initUniformGroup(e){const t=e._signature;let r=this._syncFunctionHash[t];if(!r){const s=Object.keys(e.uniformStructures).map(l=>e.uniformStructures[l]),n=this._adaptor.createUboElements(s),i=this._generateUboSync(n.uboElements);r=this._syncFunctionHash[t]={layout:n,syncFunction:i}}return this._syncFunctionHash[t]}_generateUboSync(e){return this._adaptor.generateUboSync(e)}syncUniformGroup(e,t,r){const s=this.getUniformGroupData(e);e.buffer||(e.buffer=new Y({data:new Float32Array(s.layout.size/4),usage:C.UNIFORM|C.COPY_DST}));let n=null;return t||(t=e.buffer.data,n=e.buffer.dataInt32),r||(r=0),s.syncFunction(e.uniforms,t,n,r),!0}updateUniformGroup(e){if(e.isStatic&&!e._dirtyId)return!1;e._dirtyId=0;const t=this.syncUniformGroup(e);return e.buffer.update(),t}destroy(){this._syncFunctionHash=null}}const M=[{type:"mat3x3<f32>",test:a=>a.value.a!==void 0,ubo:`
            var matrix = uv[name].toArray(true);
            data[offset] = matrix[0];
            data[offset + 1] = matrix[1];
            data[offset + 2] = matrix[2];
            data[offset + 4] = matrix[3];
            data[offset + 5] = matrix[4];
            data[offset + 6] = matrix[5];
            data[offset + 8] = matrix[6];
            data[offset + 9] = matrix[7];
            data[offset + 10] = matrix[8];
        `,uniform:`
            gl.uniformMatrix3fv(ud[name].location, false, uv[name].toArray(true));
        `},{type:"vec4<f32>",test:a=>a.type==="vec4<f32>"&&a.size===1&&a.value.width!==void 0,ubo:`
            v = uv[name];
            data[offset] = v.x;
            data[offset + 1] = v.y;
            data[offset + 2] = v.width;
            data[offset + 3] = v.height;
        `,uniform:`
            cv = ud[name].value;
            v = uv[name];
            if (cv[0] !== v.x || cv[1] !== v.y || cv[2] !== v.width || cv[3] !== v.height) {
                cv[0] = v.x;
                cv[1] = v.y;
                cv[2] = v.width;
                cv[3] = v.height;
                gl.uniform4f(ud[name].location, v.x, v.y, v.width, v.height);
            }
        `},{type:"vec2<f32>",test:a=>a.type==="vec2<f32>"&&a.size===1&&a.value.x!==void 0,ubo:`
            v = uv[name];
            data[offset] = v.x;
            data[offset + 1] = v.y;
        `,uniform:`
            cv = ud[name].value;
            v = uv[name];
            if (cv[0] !== v.x || cv[1] !== v.y) {
                cv[0] = v.x;
                cv[1] = v.y;
                gl.uniform2f(ud[name].location, v.x, v.y);
            }
        `},{type:"vec4<f32>",test:a=>a.type==="vec4<f32>"&&a.size===1&&a.value.red!==void 0,ubo:`
            v = uv[name];
            data[offset] = v.red;
            data[offset + 1] = v.green;
            data[offset + 2] = v.blue;
            data[offset + 3] = v.alpha;
        `,uniform:`
            cv = ud[name].value;
            v = uv[name];
            if (cv[0] !== v.red || cv[1] !== v.green || cv[2] !== v.blue || cv[3] !== v.alpha) {
                cv[0] = v.red;
                cv[1] = v.green;
                cv[2] = v.blue;
                cv[3] = v.alpha;
                gl.uniform4f(ud[name].location, v.red, v.green, v.blue, v.alpha);
            }
        `},{type:"vec3<f32>",test:a=>a.type==="vec3<f32>"&&a.size===1&&a.value.red!==void 0,ubo:`
            v = uv[name];
            data[offset] = v.red;
            data[offset + 1] = v.green;
            data[offset + 2] = v.blue;
        `,uniform:`
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Se{constructor(e){this._renderer=e}updateRenderable(){}destroyRenderable(){}validateRenderable(){return!1}addRenderable(e,t){this._renderer.renderPipes.batch.break(t),t.add(e)}execute(e){e.isRenderable&&e.render(this._renderer)}destroy(){this._renderer=null}}Se.extension={type:[d.WebGLPipes,d.WebGPUPipes,d.CanvasPipes],name:"customRender"};function D(a,e){const t=a.instructionSet,r=t.instructions;for(let s=0;s<t.instructionSize;s++){const n=r[s];e[n.renderPipeId].execute(n)}}const ft=new v;class we{constructor(e){this._renderer=e}addRenderGroup(e,t){e.isCachedAsTexture?this._addRenderableCacheAsTexture(e,t):this._addRenderableDirect(e,t)}execute(e){e.isRenderable&&(e.isCachedAsTexture?this._executeCacheAsTexture(e):this._executeDirect(e))}destroy(){this._renderer=null}_addRenderableDirect(e,t){this._renderer.renderPipes.batch.break(t),e._batchableRenderGroup&&(g.return(e._batchableRenderGroup),e._batchableRenderGroup=null),t.add(e)}_addRenderableCacheAsTexture(e,t){const r=e._batchableRenderGroup??(e._batchableRenderGroup=g.get(me));r.renderable=e.root,r.transform=e.root.relativeGroupTransform,r.texture=e.texture,r.bounds=e._textureBounds,t.add(e),this._renderer.renderPipes.batch.addToBatch(r,t)}_executeCacheAsTexture(e){if(e.textureNeedsUpdate){e.textureNeedsUpdate=!1;const t=ft.identity().translate(-e._textureBounds.x,-e._textureBounds.y);this._renderer.renderTarget.push(e.texture,!0,null,e.texture.frame),this._renderer.globalUniforms.push({worldTransformMatrix:t,worldColor:4294967295}),D(e,this._renderer.renderPipes),this._renderer.renderTarget.finishRenderPass(),this._renderer.renderTarget.pop(),this._renderer.globalUniforms.pop()}e._batchableRenderGroup._batcher.updateElement(e._batchableRenderGroup),e._batchableRenderGroup._batcher.geometry.buffers[0].update()}_executeDirect(e){this._renderer.globalUniforms.push({worldTransformMatrix:e.inverseParentTextureTransform,worldColor:e.worldColorAlpha}),D(e,this._renderer.renderPipes),this._renderer.globalUniforms.pop()}}we.extension={type:[d.WebGLPipes,d.WebGPUPipes,d.CanvasPipes],name:"renderGroup"};function E(a,e){e||(e=0);for(let t=e;t<a.length&&a[t];t++)a[t]=null}const pt=new P,Z=ce|de|ue;function Pe(a,e=!1){mt(a);const t=a.childrenToUpdate,r=a.updateTick++;for(const s in t){const n=Number(s),i=t[s],l=i.list,o=i.index;for(let u=0;u<o;u++){const c=l[u];c.parentRenderGroup===a&&c.relativeRenderGroupDepth===n&&Re(c,r,0)}E(l,o),i.index=0}if(e)for(let s=0;s<a.renderGroupChildren.length;s++)Pe(a.renderGroupChildren[s],e)}function mt(a){const e=a.root;let t;if(a.renderGroupParent){const r=a.renderGroupParent;a.worldTransform.appendFrom(e.relativeGroupTransform,r.worldTransform),a.worldColor=le(e.groupColor,r.worldColor),t=e.groupAlpha*r.worldAlpha}else a.worldTransform.copyFrom(e.localTransform),a.worldColor=e.localColor,t=e.localAlpha;t=t<0?0:t>1?1:t,a.worldAlpha=t,a.worldColorAlpha=a.worldColor+((t*255|0)<<24)}function Re(a,e,t){if(e===a.updateTick)return;a.updateTick=e,a.didChange=!1;const r=a.localTransform;a.updateLocalTransform();const s=a.parent;if(s&&!s.renderGroup?(t|=a._updateFlags,a.relativeGroupTransform.appendFrom(r,s.relativeGroupTransform),t&Z&&ee(a,s,t)):(t=a._updateFlags,a.relativeGroupTransform.copyFrom(r),t&Z&&ee(a,pt,t)),!a.renderGroup){const 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n=this._renderer,i=e.textureOptions.resolution||n.view.resolution,l=e.textureOptions.antialias??n.view.antialias;e.texture=y.getOptimalTexture(r.width,r.height,i,l),e._textureBounds||(e._textureBounds=new H),e._textureBounds.copyFrom(r),s!==e.texture&&e.renderGroupParent&&(e.renderGroupParent.structureDidChange=!0)}}else e.texture&&(y.returnTexture(e.texture),e.texture=null)}_updateRenderGroups(e){const t=this._renderer,r=t.renderPipes;if(e.runOnRender(),e.instructionSet.renderPipes=r,e.structureDidChange?E(e.childrenRenderablesToUpdate.list,0):vt(e,r),Pe(e),e.structureDidChange?(e.structureDidChange=!1,nt(e,t)):this._updateRenderables(e),e.childrenRenderablesToUpdate.index=0,t.renderPipes.batch.upload(e.instructionSet),!(e.isCachedAsTexture&&!e.textureNeedsUpdate))for(let s=0;s<e.renderGroupChildren.length;s++)this._updateRenderGroups(e.renderGroupChildren[s])}_updateRenderables(e){const{list:t,index:r}=e.childrenRenderablesToUpdate;for(let s=0;s<r;s++){const n=t[s];n.didViewUpdate&&e.updateRenderable(n)}E(t,r)}}Be.extension={type:[d.WebGLSystem,d.WebGPUSystem,d.CanvasSystem],name:"renderGroup"};class Ue{constructor(e){this._gpuSpriteHash=Object.create(null),this._destroyRenderableBound=this.destroyRenderable.bind(this),this._renderer=e,this._renderer.renderableGC.addManagedHash(this,"_gpuSpriteHash")}addRenderable(e,t){const r=this._getGpuSprite(e);e.didViewUpdate&&this._updateBatchableSprite(e,r),this._renderer.renderPipes.batch.addToBatch(r,t)}updateRenderable(e){const t=this._gpuSpriteHash[e.uid];e.didViewUpdate&&this._updateBatchableSprite(e,t),t._batcher.updateElement(t)}validateRenderable(e){const t=this._getGpuSprite(e);return!t._batcher.checkAndUpdateTexture(t,e._texture)}destroyRenderable(e){const t=this._gpuSpriteHash[e.uid];g.return(t),this._gpuSpriteHash[e.uid]=null,e.off("destroyed",this._destroyRenderableBound)}_updateBatchableSprite(e,t){t.bounds=e.visualBounds,t.texture=e._texture}_getGpuSprite(e){return this._gpuSpriteHash[e.uid]||this._initGPUSprite(e)}_initGPUSprite(e){const t=g.get(me);return t.renderable=e,t.transform=e.groupTransform,t.texture=e._texture,t.bounds=e.visualBounds,t.roundPixels=this._renderer._roundPixels|e._roundPixels,this._gpuSpriteHash[e.uid]=t,e.on("destroyed",this._destroyRenderableBound),t}destroy(){for(const e in this._gpuSpriteHash)g.return(this._gpuSpriteHash[e]);this._gpuSpriteHash=null,this._renderer=null}}Ue.extension={type:[d.WebGLPipes,d.WebGPUPipes,d.CanvasPipes],name:"sprite"};const z=class Ie{constructor(){this.clearBeforeRender=!0,this._backgroundColor=new he(0),this.color=this._backgroundColor,this.alpha=1}init(e){e={...Ie.defaultOptions,...e},this.clearBeforeRender=e.clearBeforeRender,this.color=e.background||e.backgroundColor||this._backgroundColor,this.alpha=e.backgroundAlpha,this._backgroundColor.setAlpha(e.backgroundAlpha)}get color(){return this._backgroundColor}set color(e){this._backgroundColor.setValue(e)}get alpha(){return this._backgroundColor.alpha}set alpha(e){this._backgroundColor.setAlpha(e)}get colorRgba(){return this._backgroundColor.toArray()}destroy(){}};z.extension={type:[d.WebGLSystem,d.WebGPUSystem,d.CanvasSystem],name:"background",priority:0};z.defaultOptions={backgroundAlpha:1,backgroundColor:0,clearBeforeRender:!0};let xt=z;const k={};O.handle(d.BlendMode,a=>{if(!a.name)throw new Error("BlendMode extension must have a name property");k[a.name]=a.ref},a=>{delete k[a.name]});class Ae{constructor(e){this._isAdvanced=!1,this._filterHash=Object.create(null),this._renderer=e}setBlendMode(e,t,r){if(this._activeBlendMode===t){this._isAdvanced&&this._renderableList.push(e);return}this._activeBlendMode=t,this._isAdvanced&&this._endAdvancedBlendMode(r),this._isAdvanced=!!k[t],this._isAdvanced&&(this._beginAdvancedBlendMode(r),this._renderableList.push(e))}_beginAdvancedBlendMode(e){this._renderer.renderPipes.batch.break(e);const t=this._activeBlendMode;if(!k[t]){oe(`Unable to assign BlendMode: 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t=e.target,r=this._renderer,s=t instanceof m?t:r.textureGenerator.generateTexture(e),n=r.texture.getPixels(s);return t instanceof P&&s.destroy(!0),n}texture(e){return e=this._normalizeOptions(e),e.target instanceof m?e.target:this._renderer.textureGenerator.generateTexture(e)}download(e){e=this._normalizeOptions(e);const t=this.canvas(e),r=document.createElement("a");r.download=e.filename??"image.png",r.href=t.toDataURL("image/png"),document.body.appendChild(r),r.click(),document.body.removeChild(r)}log(e){const t=e.width??200;e=this._normalizeOptions(e);const r=this.canvas(e),s=r.toDataURL();console.log(`[Pixi Texture] ${r.width}px ${r.height}px`);const n=["font-size: 1px;",`padding: ${t}px 300px;`,`background: url(${s}) no-repeat;`,"background-size: contain;"].join(" ");console.log("%c ",n)}destroy(){this._renderer=null}};W.extension={type:[d.WebGLSystem,d.WebGPUSystem],name:"extract"};W.defaultImageOptions={format:"png",quality:1};let _t=W;class V extends m{static create(e){return new V({source:new T(e)})}resize(e,t,r){return this.source.resize(e,t,r),this}}const bt=new w,yt=new H,Tt=[0,0,0,0];class De{constructor(e){this._renderer=e}generateTexture(e){e instanceof P&&(e={target:e,frame:void 0,textureSourceOptions:{},resolution:void 0});const t=e.resolution||this._renderer.resolution,r=e.antialias||this._renderer.view.antialias,s=e.target;let n=e.clearColor;n?n=Array.isArray(n)&&n.length===4?n:he.shared.setValue(n).toArray():n=Tt;const i=e.frame?.copyTo(bt)||Ke(s,yt).rectangle;i.width=Math.max(i.width,1/t)|0,i.height=Math.max(i.height,1/t)|0;const l=V.create({...e.textureSourceOptions,width:i.width,height:i.height,resolution:t,antialias:r}),o=v.shared.translate(-i.x,-i.y);return this._renderer.render({container:s,transform:o,target:l,clearColor:n}),l.source.updateMipmaps(),l}destroy(){this._renderer=null}}De.extension={type:[d.WebGLSystem,d.WebGPUSystem],name:"textureGenerator"};class Ee{constructor(e){this._stackIndex=0,this._globalUniformDataStack=[],this._uniformsPool=[],this._activeUniforms=[],this._bindGroupPool=[],this._activeBindGroups=[],this._renderer=e}reset(){this._stackIndex=0;for(let e=0;e<this._activeUniforms.length;e++)this._uniformsPool.push(this._activeUniforms[e]);for(let e=0;e<this._activeBindGroups.length;e++)this._bindGroupPool.push(this._activeBindGroups[e]);this._activeUniforms.length=0,this._activeBindGroups.length=0}start(e){this.reset(),this.push(e)}bind({size:e,projectionMatrix:t,worldTransformMatrix:r,worldColor:s,offset:n}){const i=this._renderer.renderTarget.renderTarget,l=this._stackIndex?this._globalUniformDataStack[this._stackIndex-1]:{projectionData:i,worldTransformMatrix:new v,worldColor:4294967295,offset:new Ye},o={projectionMatrix:t||this._renderer.renderTarget.projectionMatrix,resolution:e||i.size,worldTransformMatrix:r||l.worldTransformMatrix,worldColor:s||l.worldColor,offset:n||l.offset,bindGroup:null},u=this._uniformsPool.pop()||this._createUniforms();this._activeUniforms.push(u);const c=u.uniforms;c.uProjectionMatrix=o.projectionMatrix,c.uResolution=o.resolution,c.uWorldTransformMatrix.copyFrom(o.worldTransformMatrix),c.uWorldTransformMatrix.tx-=o.offset.x,c.uWorldTransformMatrix.ty-=o.offset.y,et(o.worldColor,c.uWorldColorAlpha,0),u.update();let h;this._renderer.renderPipes.uniformBatch?h=this._renderer.renderPipes.uniformBatch.getUniformBindGroup(u,!1):(h=this._bindGroupPool.pop()||new 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Fe{constructor(e){this._managedRenderables=[],this._managedHashes=[],this._managedArrays=[],this._renderer=e}init(e){e={...Fe.defaultOptions,...e},this.maxUnusedTime=e.renderableGCMaxUnusedTime,this._frequency=e.renderableGCFrequency,this.enabled=e.renderableGCActive}get enabled(){return!!this._handler}set enabled(e){this.enabled!==e&&(e?(this._handler=this._renderer.scheduler.repeat(()=>this.run(),this._frequency,!1),this._hashHandler=this._renderer.scheduler.repeat(()=>{for(const t of this._managedHashes)t.context[t.hash]=Mt(t.context[t.hash])},this._frequency),this._arrayHandler=this._renderer.scheduler.repeat(()=>{for(const t of this._managedArrays)St(t.context[t.hash])},this._frequency)):(this._renderer.scheduler.cancel(this._handler),this._renderer.scheduler.cancel(this._hashHandler),this._renderer.scheduler.cancel(this._arrayHandler)))}addManagedHash(e,t){this._managedHashes.push({context:e,hash:t})}addManagedArray(e,t){this._managedArrays.push({context:e,hash:t})}prerender(){this._now=performance.now()}addRenderable(e,t){this.enabled&&(e._lastUsed=this._now,e._lastInstructionTick===-1&&(this._managedRenderables.push(e),e.once("destroyed",this._removeRenderable,this)),e._lastInstructionTick=t.tick)}run(){const e=performance.now(),t=this._managedRenderables,r=this._renderer.renderPipes;let s=0;for(let n=0;n<t.length;n++){const i=t[n];if(i===null){s++;continue}const o=(i.renderGroup??i.parentRenderGroup)?.instructionSet?.tick??-1;i._lastInstructionTick!==o&&e-i._lastUsed>this.maxUnusedTime?(i.destroyed||r[i.renderPipeId].destroyRenderable(i),i._lastInstructionTick=-1,s++,i.off("destroyed",this._removeRenderable,this)):t[n-s]=i}t.length-=s}destroy(){this.enabled=!1,this._renderer=null,this._managedRenderables.length=0,this._managedHashes.length=0,this._managedArrays.length=0}_removeRenderable(e){const t=this._managedRenderables.indexOf(e);t>=0&&(e.off("destroyed",this._removeRenderable,this),this._managedRenderables[t]=null)}};j.extension={type:[d.WebGLSystem,d.WebGPUSystem],name:"renderableGC",priority:0};j.defaultOptions={renderableGCActive:!0,renderableGCMaxUnusedTime:6e4,renderableGCFrequency:3e4};let wt=j;const $=class He{constructor(e){this._renderer=e,this.count=0,this.checkCount=0}init(e){e={...He.defaultOptions,...e},this.checkCountMax=e.textureGCCheckCountMax,this.maxIdle=e.textureGCAMaxIdle??e.textureGCMaxIdle,this.active=e.textureGCActive}postrender(){this._renderer.renderingToScreen&&(this.count++,this.active&&(this.checkCount++,this.checkCount>this.checkCountMax&&(this.checkCount=0,this.run())))}run(){const e=this._renderer.texture.managedTextures;for(let t=0;t<e.length;t++){const r=e[t];r.autoGarbageCollect&&r.resource&&r._touched>-1&&this.count-r._touched>this.maxIdle&&(r._touched=-1,r.unload())}}destroy(){this._renderer=null}};$.extension={type:[d.WebGLSystem,d.WebGPUSystem],name:"textureGC"};$.defaultOptions={textureGCActive:!0,textureGCAMaxIdle:null,textureGCMaxIdle:60*60,textureGCCheckCountMax:600};let Pt=$;const q=class Le{get autoDensity(){return this.texture.source.autoDensity}set autoDensity(e){this.texture.source.autoDensity=e}get resolution(){return this.texture.source._resolution}set resolution(e){this.texture.source.resize(this.texture.source.width,this.texture.source.height,e)}init(e){e={...Le.defaultOptions,...e},e.view&&(Xe(Qe,"ViewSystem.view has been renamed to ViewSystem.canvas"),e.canvas=e.view),this.screen=new w(0,0,e.width,e.height),this.canvas=e.canvas||fe.get().createCanvas(),this.antialias=!!e.antialias,this.texture=ke(this.canvas,e),this.renderTarget=new G({colorTextures:[this.texture],depth:!!e.depth,isRoot:!0}),this.texture.source.transparent=e.backgroundAlpha<1,this.resolution=e.resolution}resize(e,t,r){this.texture.source.resize(e,t,r),this.screen.width=this.texture.frame.width,this.screen.height=this.texture.frame.height}destroy(e=!1){(typeof e=="boolean"?e:!!e?.removeView)&&this.canvas.parentNode&&this.canvas.parentNode.removeChild(this.canvas)}};q.extension={type:[d.WebGLSystem,d.WebGPUSystem,d.CanvasSystem],name:"view",priority:0};q.defaultOptions={width:800,height:600,autoDensity:!1,antialias:!1};let Rt=q;const zt=[xt,Ee,N,Rt,Be,Pt,De,_t,Ze,wt,Oe],Wt=[Ae,xe,Ue,we,be,Te,ye,Se];export{Lt as B,_ as G,Ht as R,zt as S,Et as U,Wt as a,ut as b,Ot as c,M as d,Dt as e,Gt as f,At as t,Ft as u};
