import{l as Re,j as g,m as Ge,o as Be,E as u,p as b,q as Ue,s as N,F as q,t as Ae,k as m,S as p,d as G,w as K,v as Ie,b as z,B as k,h as B,u as C,i as _,R as w,x as Fe,a as De,C as S,y as Y,z as Ee,G as Oe,H as ze,I as J,e as X,J as Le,P as He,c as We,D as Q,K as Ve,L as je,__tla as __tla_0}from"./TorrentDetail-BJ8OBcoO.js";import{b as $e,S as Z,G as ee,f as te,U as re,T as L,h as H,B as Ne,i as qe,R as se,__tla as __tla_1}from"./colorToUniform-Bf80N278.js";let Rt,T,Pt,Gt,Ct,Bt,st,wt,M,Mt,kt,Tt,St;let __tla=Promise.all([(()=>{try{return __tla_0}catch{}})(),(()=>{try{return __tla_1}catch{}})()]).then(async()=>{const ae=class U extends $e{constructor(e){e={...U.defaultOptions,...e},super(e),this.enabled=!0,this._state=Z.for2d(),this.padding=e.padding,typeof e.antialias=="boolean"?this.antialias=e.antialias?"on":"off":this.antialias=e.antialias,this.resolution=e.resolution,this.blendRequired=e.blendRequired,this.addResource("uTexture",0,1)}apply(e,t,r,a){e.applyFilter(this,t,r,a)}get blendMode(){return this._state.blendMode}set blendMode(e){this._state.blendMode=e}static from(e){const{gpu:t,gl:r,...a}=e;let n,i;return t&&(n=ee.from(t)),r&&(i=te.from(r)),new U({gpuProgram:n,glProgram:i,...a})}};ae.defaultOptions={blendMode:"normal",resolution:1,padding:0,antialias:"off",blendRequired:!1};let Ke=ae;var Ye=`in vec2 vMaskCoord; in vec2 vTextureCoord; uniform sampler2D uTexture; uniform sampler2D uMaskTexture; uniform float uAlpha; uniform vec4 uMaskClamp; out vec4 finalColor; void main(void) { float clip = step(3.5, step(uMaskClamp.x, vMaskCoord.x) + step(uMaskClamp.y, vMaskCoord.y) + step(vMaskCoord.x, uMaskClamp.z) + step(vMaskCoord.y, uMaskClamp.w)); // TODO look into why this is needed float npmAlpha = uAlpha; vec4 original = texture(uTexture, vTextureCoord); vec4 masky = texture(uMaskTexture, vMaskCoord); float alphaMul = 1.0 - npmAlpha * (1.0 - masky.a); original *= (alphaMul * masky.r * uAlpha * clip); finalColor = original; } `,Je=`in vec2 aPosition; out vec2 vTextureCoord; out vec2 vMaskCoord; uniform vec4 uInputSize; uniform vec4 uOutputFrame; uniform vec4 uOutputTexture; uniform mat3 uFilterMatrix; vec4 filterVertexPosition( vec2 aPosition ) { vec2 position = aPosition * uOutputFrame.zw + uOutputFrame.xy; position.x = position.x * (2.0 / uOutputTexture.x) - 1.0; position.y = position.y * (2.0*uOutputTexture.z / uOutputTexture.y) - uOutputTexture.z; return vec4(position, 0.0, 1.0); } vec2 filterTextureCoord( vec2 aPosition ) { return aPosition * (uOutputFrame.zw * uInputSize.zw); } vec2 getFilterCoord( vec2 aPosition ) { return ( uFilterMatrix * vec3( filterTextureCoord(aPosition), 1.0) ).xy; } void main(void) { gl_Position = filterVertexPosition(aPosition); vTextureCoord = filterTextureCoord(aPosition); vMaskCoord = getFilterCoord(aPosition); } `,W=`struct GlobalFilterUniforms { uInputSize:vec4, uInputPixel:vec4, uInputClamp:vec4, uOutputFrame:vec4, uGlobalFrame:vec4, uOutputTexture:vec4, }; struct MaskUniforms { uFilterMatrix:mat3x3, uMaskClamp:vec4, uAlpha:f32, }; @group(0) @binding(0) var gfu: GlobalFilterUniforms; @group(0) @binding(1) var uTexture: texture_2d; @group(0) @binding(2) var uSampler : sampler; @group(1) @binding(0) var filterUniforms : MaskUniforms; @group(1) @binding(1) var uMaskTexture: texture_2d; struct VSOutput { @builtin(position) position: vec4, @location(0) uv : vec2, @location(1) filterUv : vec2, }; fn filterVertexPosition(aPosition:vec2) -> vec4 { var position = aPosition * gfu.uOutputFrame.zw + gfu.uOutputFrame.xy; position.x = position.x * (2.0 / gfu.uOutputTexture.x) - 1.0; position.y = position.y * (2.0*gfu.uOutputTexture.z / gfu.uOutputTexture.y) - gfu.uOutputTexture.z; return vec4(position, 0.0, 1.0); } fn filterTextureCoord( aPosition:vec2 ) -> vec2 { return aPosition * (gfu.uOutputFrame.zw * gfu.uInputSize.zw); } fn globalTextureCoord( aPosition:vec2 ) -> vec2 { return (aPosition.xy / gfu.uGlobalFrame.zw) + (gfu.uGlobalFrame.xy / gfu.uGlobalFrame.zw); } fn getFilterCoord(aPosition:vec2 ) -> vec2 { return ( filterUniforms.uFilterMatrix * vec3( filterTextureCoord(aPosition), 1.0) ).xy; } fn getSize() -> vec2 { return gfu.uGlobalFrame.zw; } @vertex fn mainVertex( @location(0) aPosition : vec2, ) -> VSOutput { return VSOutput( filterVertexPosition(aPosition), filterTextureCoord(aPosition), getFilterCoord(aPosition) ); } @fragment fn mainFragment( @location(0) uv: vec2, @location(1) filterUv: vec2, @builtin(position) position: vec4 ) -> @location(0) vec4 { var maskClamp = filterUniforms.uMaskClamp; var clip = step(3.5, step(maskClamp.x, filterUv.x) + step(maskClamp.y, filterUv.y) + step(filterUv.x, maskClamp.z) + step(filterUv.y, maskClamp.w)); var mask = textureSample(uMaskTexture, uSampler, filterUv); var source = textureSample(uTexture, uSampler, uv); var npmAlpha = 0.0; var alphaMul = 1.0 - npmAlpha * (1.0 - mask.a); var a = (alphaMul * mask.r) * clip; return vec4(source.rgb, source.a) * a; }`;class Xe extends Ke{constructor(e){const{sprite:t,...r}=e,a=new Re(t.texture),n=new re({uFilterMatrix:{value:new g,type:"mat3x3"},uMaskClamp:{value:a.uClampFrame,type:"vec4"},uAlpha:{value:1,type:"f32"}}),i=ee.from({vertex:{source:W,entryPoint:"mainVertex"},fragment:{source:W,entryPoint:"mainFragment"}}),l=te.from({vertex:Je,fragment:Ye,name:"mask-filter"});super({...r,gpuProgram:i,glProgram:l,resources:{filterUniforms:n,uMaskTexture:t.texture.source}}),this.sprite=t,this._textureMatrix=a}apply(e,t,r,a){this._textureMatrix.texture=this.sprite.texture,e.calculateSpriteMatrix(this.resources.filterUniforms.uniforms.uFilterMatrix,this.sprite).prepend(this._textureMatrix.mapCoord),this.resources.uMaskTexture=this.sprite.texture.source,e.applyFilter(this,t,r,a)}}class ne{constructor(e,t){this.state=Z.for2d(),this._batches=Object.create(null),this._geometries=Object.create(null),this.renderer=e,this._adaptor=t,this._adaptor.init(this)}buildStart(e){if(!this._batches[e.uid]){const t=new Ge;this._batches[e.uid]=t,this._geometries[t.uid]=new Be}this._activeBatch=this._batches[e.uid],this._activeGeometry=this._geometries[this._activeBatch.uid],this._activeBatch.begin()}addToBatch(e){this._activeBatch.add(e)}break(e){this._activeBatch.break(e)}buildEnd(e){const t=this._activeBatch,r=this._activeGeometry;t.finish(e),r.indexBuffer.setDataWithSize(t.indexBuffer,t.indexSize,!0),r.buffers[0].setDataWithSize(t.attributeBuffer.float32View,t.attributeSize,!1)}upload(e){const t=this._batches[e.uid],r=this._geometries[t.uid];t.dirty&&(t.dirty=!1,r.buffers[0].update(t.attributeSize*4))}execute(e){if(e.action==="startBatch"){const t=e.batcher,r=this._geometries[t.uid];this._adaptor.start(this,r)}this._adaptor.execute(this,e)}destroy(){this.state=null,this.renderer=null,this._adaptor.destroy(),this._adaptor=null;for(const e in this._batches)this._batches[e].destroy();this._batches=null;for(const e in this._geometries)this._geometries[e].destroy();this._geometries=null}}ne.extension={type:[u.WebGLPipes,u.WebGPUPipes,u.CanvasPipes],name:"batch"};Tt={name:"texture-bit",vertex:{header:` struct TextureUniforms { uTextureMatrix:mat3x3, } @group(2) @binding(2) var textureUniforms : TextureUniforms; `,main:` uv = (textureUniforms.uTextureMatrix * vec3(uv, 1.0)).xy; `},fragment:{header:` @group(2) @binding(0) var uTexture: texture_2d; @group(2) @binding(1) var uSampler: sampler; `,main:` outColor = textureSample(uTexture, uSampler, vUV); `}};kt={name:"texture-bit",vertex:{header:` uniform mat3 uTextureMatrix; `,main:` uv = (uTextureMatrix * vec3(uv, 1.0)).xy; `},fragment:{header:` uniform sampler2D uTexture; `,main:` outColor = texture(uTexture, vUV); `}};function Qe(s,e){const t=s.root,r=s.instructionSet;r.reset(),e.batch.buildStart(r),e.blendMode.buildStart(),e.colorMask.buildStart(),t.sortableChildren&&t.sortChildren(),ie(t,r,e,!0),e.batch.buildEnd(r),e.blendMode.buildEnd(r)}function P(s,e,t){s.globalDisplayStatus<7||!s.includeInBuild||(s.sortableChildren&&s.sortChildren(),s.isSimple?Ze(s,e,t):ie(s,e,t,!1))}function Ze(s,e,t){if(s.renderPipeId&&(t.blendMode.setBlendMode(s,s.groupBlendMode,e),s.didViewUpdate=!1,t[s.renderPipeId].addRenderable(s,e)),!s.isRenderGroupRoot){const r=s.children,a=r.length;for(let n=0;n=0;i--){const l=s.effects[i];t[l.pipe].pop(l,s,e)}}}const et=new N;class tt extends q{constructor(){super({filters:[new Xe({sprite:new Ae(m.EMPTY)})]})}get sprite(){return this.filters[0].sprite}set sprite(e){this.filters[0].sprite=e}}class oe{constructor(e){this._activeMaskStage=[],this._renderer=e}push(e,t,r){const a=this._renderer;if(a.renderPipes.batch.break(r),r.add({renderPipeId:"alphaMask",action:"pushMaskBegin",mask:e,canBundle:!1,maskedContainer:t}),e.renderMaskToTexture){const n=e.mask;n.includeInBuild=!0,P(n,r,a.renderPipes),n.includeInBuild=!1}a.renderPipes.batch.break(r),r.add({renderPipeId:"alphaMask",action:"pushMaskEnd",mask:e,maskedContainer:t,canBundle:!1})}pop(e,t,r){this._renderer.renderPipes.batch.break(r),r.add({renderPipeId:"alphaMask",action:"popMaskEnd",mask:e,canBundle:!1})}execute(e){const t=this._renderer,r=e.mask.renderMaskToTexture;if(e.action==="pushMaskBegin"){const a=b.get(tt);if(r){e.mask.mask.measurable=!0;const n=Ue(e.mask.mask,!0,et);e.mask.mask.measurable=!1,n.ceil();const i=L.getOptimalTexture(n.width,n.height,1,!1);t.renderTarget.push(i,!0),t.globalUniforms.push({offset:n,worldColor:4294967295});const l=a.sprite;l.texture=i,l.worldTransform.tx=n.minX,l.worldTransform.ty=n.minY,this._activeMaskStage.push({filterEffect:a,maskedContainer:e.maskedContainer,filterTexture:i})}else a.sprite=e.mask.mask,this._activeMaskStage.push({filterEffect:a,maskedContainer:e.maskedContainer})}else if(e.action==="pushMaskEnd"){const a=this._activeMaskStage[this._activeMaskStage.length-1];r&&(t.renderTarget.pop(),t.globalUniforms.pop()),t.filter.push({renderPipeId:"filter",action:"pushFilter",container:a.maskedContainer,filterEffect:a.filterEffect,canBundle:!1})}else if(e.action==="popMaskEnd"){t.filter.pop();const a=this._activeMaskStage.pop();r&&L.returnTexture(a.filterTexture),b.return(a.filterEffect)}}destroy(){this._renderer=null,this._activeMaskStage=null}}oe.extension={type:[u.WebGLPipes,u.WebGPUPipes,u.CanvasPipes],name:"alphaMask"};class le{constructor(e){this._colorStack=[],this._colorStackIndex=0,this._currentColor=0,this._renderer=e}buildStart(){this._colorStack[0]=15,this._colorStackIndex=1,this._currentColor=15}push(e,t,r){this._renderer.renderPipes.batch.break(r);const n=this._colorStack;n[this._colorStackIndex]=n[this._colorStackIndex-1]&e.mask;const i=this._colorStack[this._colorStackIndex];i!==this._currentColor&&(this._currentColor=i,r.add({renderPipeId:"colorMask",colorMask:i,canBundle:!1})),this._colorStackIndex++}pop(e,t,r){this._renderer.renderPipes.batch.break(r);const n=this._colorStack;this._colorStackIndex--;const i=n[this._colorStackIndex-1];i!==this._currentColor&&(this._currentColor=i,r.add({renderPipeId:"colorMask",colorMask:i,canBundle:!1}))}execute(e){this._renderer.colorMask.setMask(e.colorMask)}destroy(){this._colorStack=null}}le.extension={type:[u.WebGLPipes,u.WebGPUPipes,u.CanvasPipes],name:"colorMask"};class ue{constructor(e){this._maskStackHash={},this._maskHash=new WeakMap,this._renderer=e}push(e,t,r){var a;const n=e,i=this._renderer;i.renderPipes.batch.break(r),i.renderPipes.blendMode.setBlendMode(n.mask,"none",r),r.add({renderPipeId:"stencilMask",action:"pushMaskBegin",mask:e,canBundle:!1});const l=n.mask;l.includeInBuild=!0,this._maskHash.has(n)||this._maskHash.set(n,{instructionsStart:0,instructionsLength:0});const o=this._maskHash.get(n);o.instructionsStart=r.instructionSize,P(l,r,i.renderPipes),l.includeInBuild=!1,i.renderPipes.batch.break(r),r.add({renderPipeId:"stencilMask",action:"pushMaskEnd",mask:e,canBundle:!1});const d=r.instructionSize-o.instructionsStart-1;o.instructionsLength=d;const c=i.renderTarget.renderTarget.uid;(a=this._maskStackHash)[c]??(a[c]=0)}pop(e,t,r){const a=e,n=this._renderer;n.renderPipes.batch.break(r),n.renderPipes.blendMode.setBlendMode(a.mask,"none",r),r.add({renderPipeId:"stencilMask",action:"popMaskBegin",canBundle:!1});const i=this._maskHash.get(e);for(let l=0;le.uniformStructures[l]),n=this._adaptor.createUboElements(a),i=this._generateUboSync(n.uboElements);r=this._syncFunctionHash[t]={layout:n,syncFunction:i}}return this._syncFunctionHash[t]}_generateUboSync(e){return this._adaptor.generateUboSync(e)}syncUniformGroup(e,t,r){const a=this.getUniformGroupData(e);return e.buffer||(e.buffer=new z({data:new Float32Array(a.layout.size/4),usage:k.UNIFORM|k.COPY_DST})),t||(t=e.buffer.data),r||(r=0),a.syncFunction(e.uniforms,t,r),!0}updateUniformGroup(e){if(e.isStatic&&!e._dirtyId)return!1;e._dirtyId=0;const t=this.syncUniformGroup(e);return e.buffer.update(),t}destroy(){this._syncFunctionHash=null}};M=[{type:"mat3x3",test:s=>s.value.a!==void 0,ubo:` var matrix = uv[name].toArray(true); data[offset] = matrix[0]; data[offset + 1] = matrix[1]; data[offset + 2] = matrix[2]; data[offset + 4] = matrix[3]; data[offset + 5] = matrix[4]; data[offset + 6] = matrix[5]; data[offset + 8] = matrix[6]; data[offset + 9] = matrix[7]; data[offset + 10] = matrix[8]; `,uniform:` gl.uniformMatrix3fv(ud[name].location, false, uv[name].toArray(true)); `},{type:"vec4",test:s=>s.type==="vec4"&&s.size===1&&s.value.width!==void 0,ubo:` v = uv[name]; data[offset] = v.x; data[offset + 1] = v.y; data[offset + 2] = v.width; data[offset + 3] = v.height; `,uniform:` cv = ud[name].value; v = uv[name]; if (cv[0] !== v.x || cv[1] !== v.y || cv[2] !== v.width || cv[3] !== v.height) { cv[0] = v.x; cv[1] = v.y; cv[2] = v.width; cv[3] = v.height; gl.uniform4f(ud[name].location, v.x, v.y, v.width, v.height); } `},{type:"vec2",test:s=>s.type==="vec2"&&s.size===1&&s.value.x!==void 0,ubo:` v = uv[name]; data[offset] = v.x; data[offset + 1] = v.y; `,uniform:` cv = ud[name].value; v = uv[name]; if (cv[0] !== v.x || cv[1] !== v.y) { cv[0] = v.x; cv[1] = v.y; gl.uniform2f(ud[name].location, v.x, v.y); } `},{type:"vec4",test:s=>s.type==="vec4"&&s.size===1&&s.value.red!==void 0,ubo:` v = uv[name]; data[offset] = v.red; data[offset + 1] = v.green; data[offset + 2] = v.blue; data[offset + 3] = v.alpha; `,uniform:` cv = ud[name].value; v = uv[name]; if (cv[0] !== v.red || cv[1] !== v.green || cv[2] !== v.blue || cv[3] !== v.alpha) { cv[0] = v.red; cv[1] = v.green; cv[2] = v.blue; cv[3] = v.alpha; gl.uniform4f(ud[name].location, v.red, v.green, v.blue, v.alpha); } `},{type:"vec3",test:s=>s.type==="vec3"&&s.size===1&&s.value.red!==void 0,ubo:` v = uv[name]; data[offset] = v.red; data[offset + 1] = v.green; data[offset + 2] = v.blue; `,uniform:` cv = ud[name].value; v = uv[name]; if (cv[0] !== v.red || cv[1] !== v.green || cv[2] !== v.blue) { cv[0] = v.red; cv[1] = v.green; cv[2] = v.blue; gl.uniform3f(ud[name].location, v.red, v.green, v.blue); } `}];wt=function(s,e,t,r){const a=[` var v = null; var v2 = null; var t = 0; var index = 0; var name = null; var arrayOffset = null; `];let n=0;for(let l=0;l1)h=o.offset/4,a.push(t(o,h-n));else{const f=r[o.data.type];h=o.offset/4,a.push(` v = uv.${d}; offset += ${h-n}; ${f}; `)}n=h}const i=a.join(` `);return new Function("uv","data","offset",i)};function v(s,e){return` for (let i = 0; i < ${s*e}; i++) { data[offset + (((i / ${s})|0) * 4) + (i % ${s})] = v[i]; } `}st={f32:` data[offset] = v;`,i32:` data[offset] = v;`,"vec2":` data[offset] = v[0]; data[offset + 1] = v[1];`,"vec3":` data[offset] = v[0]; data[offset + 1] = v[1]; data[offset + 2] = v[2];`,"vec4":` data[offset] = v[0]; data[offset + 1] = v[1]; data[offset + 2] = v[2]; data[offset + 3] = v[3];`,"mat2x2":` data[offset] = v[0]; data[offset + 1] = v[1]; data[offset + 4] = v[2]; data[offset + 5] = v[3];`,"mat3x3":` data[offset] = v[0]; data[offset + 1] = v[1]; data[offset + 2] = v[2]; data[offset + 4] = v[3]; data[offset + 5] = v[4]; data[offset + 6] = v[5]; data[offset + 8] = v[6]; data[offset + 9] = v[7]; data[offset + 10] = v[8];`,"mat4x4":` for (let i = 0; i < 16; i++) { data[offset + i] = v[i]; }`,"mat3x2":v(3,2),"mat4x2":v(4,2),"mat2x3":v(2,3),"mat4x3":v(4,3),"mat2x4":v(2,4),"mat3x4":v(3,4)};St={...st,"mat2x2":` data[offset] = v[0]; data[offset + 1] = v[1]; data[offset + 2] = v[2]; data[offset + 3] = v[3]; `};function at(s,e,t,r,a,n){const i=n?1:-1;return s.identity(),s.a=1/r*2,s.d=i*(1/a*2),s.tx=-1-e*s.a,s.ty=-i-t*s.d,s}const x=new Map;function de(s,e){if(!x.has(s)){const t=new m({source:new B({resource:s,...e})}),r=()=>{x.get(s)===t&&x.delete(s)};t.once("destroy",r),t.source.once("destroy",r),x.set(s,t)}return x.get(s)}function nt(s){const e=s.colorTexture.source.resource;return globalThis.HTMLCanvasElement&&e instanceof HTMLCanvasElement&&document.body.contains(e)}const ce=class he{constructor(e={}){if(this.uid=C("renderTarget"),this.colorTextures=[],this.dirtyId=0,this.isRoot=!1,this._size=new Float32Array(2),e={...he.defaultOptions,...e},this.stencil=e.stencil,this.depth=e.depth,this.isRoot=e.isRoot,typeof e.colorTextures=="number")for(let t=0;tr.source)];const t=this.colorTexture.source;this.resize(t.width,t.height,t._resolution)}this.colorTexture.source.on("resize",this.onSourceResize,this),(e.depthStencilTexture||this.stencil)&&(e.depthStencilTexture instanceof m||e.depthStencilTexture instanceof _?this.depthStencilTexture=e.depthStencilTexture.source:this.ensureDepthStencilTexture())}get size(){const e=this._size;return e[0]=this.pixelWidth,e[1]=this.pixelHeight,e}get width(){return this.colorTexture.source.width}get height(){return this.colorTexture.source.height}get pixelWidth(){return this.colorTexture.source.pixelWidth}get pixelHeight(){return this.colorTexture.source.pixelHeight}get resolution(){return this.colorTexture.source._resolution}get colorTexture(){return this.colorTextures[0]}onSourceResize(e){this.resize(e.width,e.height,e._resolution,!0)}ensureDepthStencilTexture(){this.depthStencilTexture||(this.depthStencilTexture=new _({width:this.width,height:this.height,resolution:this.resolution,format:"depth24plus-stencil8",autoGenerateMipmaps:!1,antialias:!1,mipLevelCount:1}))}resize(e,t,r=this.resolution,a=!1){this.dirtyId++,this.colorTextures.forEach((n,i)=>{a&&i===0||n.source.resize(e,t,r)}),this.depthStencilTexture&&this.depthStencilTexture.source.resize(e,t,r)}destroy(){this.colorTexture.source.off("resize",this.onSourceResize,this),this.depthStencilTexture&&(this.depthStencilTexture.destroy(),delete this.depthStencilTexture)}};ce.defaultOptions={width:0,height:0,resolution:1,colorTextures:1,stencil:!1,depth:!1,antialias:!1,isRoot:!1};let A=ce;Pt=class{constructor(e){this.rootViewPort=new w,this.viewport=new w,this.onRenderTargetChange=new Fe("onRenderTargetChange"),this.projectionMatrix=new g,this.defaultClearColor=[0,0,0,0],this._renderSurfaceToRenderTargetHash=new Map,this._gpuRenderTargetHash=Object.create(null),this._renderTargetStack=[],this._renderer=e}finishRenderPass(){this.adaptor.finishRenderPass(this.renderTarget)}renderStart({target:e,clear:t,clearColor:r,frame:a}){this._renderTargetStack.length=0,this.push(e,t,r,a),this.rootViewPort.copyFrom(this.viewport),this.rootRenderTarget=this.renderTarget,this.renderingToScreen=nt(this.rootRenderTarget)}bind(e,t=!0,r,a){const n=this.getRenderTarget(e),i=this.renderTarget!==n;this.renderTarget=n,this.renderSurface=e;const l=this.getGpuRenderTarget(n);(n.pixelWidth!==l.width||n.pixelHeight!==l.height)&&(this.adaptor.resizeGpuRenderTarget(n),l.width=n.pixelWidth,l.height=n.pixelHeight);const o=n.colorTexture,d=this.viewport,c=o.pixelWidth,h=o.pixelHeight;if(!a&&e instanceof m&&(a=e.frame),a){const f=o._resolution;d.x=a.x*f+.5|0,d.y=a.y*f+.5|0,d.width=a.width*f+.5|0,d.height=a.height*f+.5|0}else d.x=0,d.y=0,d.width=c,d.height=h;return at(this.projectionMatrix,0,0,d.width/o.resolution,d.height/o.resolution,!n.isRoot),this.adaptor.startRenderPass(n,t,r,d),i&&this.onRenderTargetChange.emit(n),n}clear(e,t=G.ALL,r){t&&(e&&(e=this.getRenderTarget(e)),this.adaptor.clear(e||this.renderTarget,t,r,this.viewport))}contextChange(){this._gpuRenderTargetHash=Object.create(null)}push(e,t=G.ALL,r,a){const n=this.bind(e,t,r,a);return this._renderTargetStack.push({renderTarget:n,frame:a}),n}pop(){this._renderTargetStack.pop();const e=this._renderTargetStack[this._renderTargetStack.length-1];this.bind(e.renderTarget,!1,null,e.frame)}getRenderTarget(e){return e.isTexture&&(e=e.source),this._renderSurfaceToRenderTargetHash.get(e)??this._initRenderTarget(e)}copyToTexture(e,t,r,a,n){r.x<0&&(a.width+=r.x,n.x-=r.x,r.x=0),r.y<0&&(a.height+=r.y,n.y-=r.y,r.y=0);const{pixelWidth:i,pixelHeight:l}=e;return a.width=Math.min(a.width,i-r.x),a.height=Math.min(a.height,l-r.y),this.adaptor.copyToTexture(e,t,r,a,n)}ensureDepthStencil(){this.renderTarget.stencil||(this.renderTarget.stencil=!0,this.adaptor.startRenderPass(this.renderTarget,!1,null,this.viewport))}destroy(){this._renderer=null,this._renderSurfaceToRenderTargetHash.forEach((e,t)=>{e!==t&&e.destroy()}),this._renderSurfaceToRenderTargetHash.clear(),this._gpuRenderTargetHash=Object.create(null)}_initRenderTarget(e){let t=null;return B.test(e)&&(e=de(e)),e instanceof A?t=e:e instanceof _&&(t=new A({colorTextures:[e]}),B.test(e.source.resource)&&(t.isRoot=!0),e.on("destroy",()=>{t.destroy()})),this._renderSurfaceToRenderTargetHash.set(e,t),t}getGpuRenderTarget(e){return this._gpuRenderTargetHash[e.uid]||(this._gpuRenderTargetHash[e.uid]=this.adaptor.initGpuRenderTarget(e))}};Rt=class extends De{constructor({buffer:e,offset:t,size:r}){super(),this.uid=C("buffer"),this._resourceType="bufferResource",this._touched=0,this._resourceId=C("resource"),this._bufferResource=!0,this.destroyed=!1,this.buffer=e,this.offset=t|0,this.size=r,this.buffer.on("change",this.onBufferChange,this)}onBufferChange(){this._resourceId=C("resource"),this.emit("change",this)}destroy(e=!1){this.destroyed=!0,e&&this.buffer.destroy(),this.emit("change",this),this.buffer=null}};class fe{constructor(e){this._renderer=e}addRenderable(e,t){this._renderer.renderPipes.batch.break(t),t.add(e)}execute(e){e.isRenderable&&e.render(this._renderer)}destroy(){this._renderer=null}}fe.extension={type:[u.WebGLPipes,u.WebGPUPipes,u.CanvasPipes],name:"customRender"};function pe(s,e){const t=s.instructionSet,r=t.instructions;for(let a=0;a1?1:t,s.worldAlpha=t,s.worldColorAlpha=s.worldColor+((t*255|0)<<24)}function xe(s,e,t){if(e===s.updateTick)return;s.updateTick=e,s.didChange=!1;const r=s.localTransform;s.updateLocalTransform();const a=s.parent;if(a&&!a.isRenderGroupRoot?(t=t|s._updateFlags,s.relativeGroupTransform.appendFrom(r,a.relativeGroupTransform),t&&V(s,a,t)):(t=s._updateFlags,s.relativeGroupTransform.copyFrom(r),t&&V(s,it,t)),!s.isRenderGroupRoot){const n=s.children,i=n.length;for(let o=0;o1?1:r,s.groupAlpha=r,s.groupColorAlpha=s.groupColor+((r*255|0)<<24)}t&Oe&&(s.groupBlendMode=s.localBlendMode==="inherit"?e.groupBlendMode:s.localBlendMode),t&ze&&(s.globalDisplayStatus=s.localDisplayStatus&e.globalDisplayStatus),s._updateFlags=0}function lt(s,e){const{list:t,index:r}=s.childrenRenderablesToUpdate;let a=!1;for(let n=0;n{this.destroyRenderable(e)}),t}destroy(){for(const e in this._gpuSpriteHash)b.return(this._gpuSpriteHash[e]);this._gpuSpriteHash=null,this._renderer=null}}_e.extension={type:[u.WebGLPipes,u.WebGPUPipes,u.CanvasPipes],name:"sprite"};const I=class ye{constructor(){this.clearBeforeRender=!0,this._backgroundColor=new J(0),this.color=this._backgroundColor,this.alpha=1}init(e){e={...ye.defaultOptions,...e},this.clearBeforeRender=e.clearBeforeRender,this.color=e.background||e.backgroundColor||this._backgroundColor,this.alpha=e.backgroundAlpha,this._backgroundColor.setAlpha(e.backgroundAlpha)}get color(){return this._backgroundColor}set color(e){this._backgroundColor.setValue(e)}get alpha(){return this._backgroundColor.alpha}set alpha(e){this._backgroundColor.setAlpha(e)}get colorRgba(){return this._backgroundColor.toArray()}destroy(){}};I.extension={type:[u.WebGLSystem,u.WebGPUSystem,u.CanvasSystem],name:"background",priority:0};I.defaultOptions={backgroundAlpha:1,backgroundColor:0,clearBeforeRender:!0};let ct=I;const y={};X.handle(u.BlendMode,s=>{if(!s.name)throw new Error("BlendMode extension must have a name property");y[s.name]=s.ref},s=>{delete y[s.name]});class Te{constructor(e){this._isAdvanced=!1,this._filterHash=Object.create(null),this._renderer=e}setBlendMode(e,t,r){if(this._activeBlendMode===t){this._isAdvanced&&this._renderableList.push(e);return}this._activeBlendMode=t,this._isAdvanced&&this._endAdvancedBlendMode(r),this._isAdvanced=!!y[t],this._isAdvanced&&(this._beginAdvancedBlendMode(r),this._renderableList.push(e))}_beginAdvancedBlendMode(e){this._renderer.renderPipes.batch.break(e);const t=this._activeBlendMode;if(!y[t]){K(`Unable to assign BlendMode: '${t}'. You may want to include: import 'pixi.js/advanced-blend-modes'`);return}this._filterHash[t]||(this._filterHash[t]=new q({filters:[new y[t]]}));const r={renderPipeId:"filter",action:"pushFilter",renderables:[],filterEffect:this._filterHash[t],canBundle:!1};this._renderableList=r.renderables,e.add(r)}_endAdvancedBlendMode(e){this._renderableList=null,this._renderer.renderPipes.batch.break(e),e.add({renderPipeId:"filter",action:"popFilter",canBundle:!1})}buildStart(){this._isAdvanced=!1}buildEnd(e){this._isAdvanced&&this._endAdvancedBlendMode(e)}destroy(){this._renderer=null,this._renderableList=null;for(const e in this._filterHash)this._filterHash[e].destroy();this._filterHash=null}}Te.extension={type:[u.WebGLPipes,u.WebGPUPipes,u.CanvasPipes],name:"blendMode"};const R={png:"image/png",jpg:"image/jpeg",webp:"image/webp"},F=class ke{constructor(e){this._renderer=e}_normalizeOptions(e,t={}){return e instanceof S||e instanceof m?{target:e,...t}:{...t,...e}}async image(e){const t=new Image;return t.src=await this.base64(e),t}async base64(e){e=this._normalizeOptions(e,ke.defaultImageOptions);const{format:t,quality:r}=e,a=this.canvas(e);if(a.toBlob!==void 0)return new Promise((n,i)=>{a.toBlob(l=>{if(!l){i(new Error("ICanvas.toBlob failed!"));return}const o=new FileReader;o.onload=()=>n(o.result),o.onerror=i,o.readAsDataURL(l)},R[t],r)});if(a.toDataURL!==void 0)return a.toDataURL(R[t],r);if(a.convertToBlob!==void 0){const n=await a.convertToBlob({type:R[t],quality:r});return new Promise((i,l)=>{const o=new FileReader;o.onload=()=>i(o.result),o.onerror=l,o.readAsDataURL(n)})}throw new Error("Extract.base64() requires ICanvas.toDataURL, ICanvas.toBlob, or ICanvas.convertToBlob to be implemented")}canvas(e){e=this._normalizeOptions(e);const t=e.target,r=this._renderer;if(t instanceof m)return r.texture.generateCanvas(t);const a=r.textureGenerator.generateTexture(e),n=r.texture.generateCanvas(a);return a.destroy(),n}pixels(e){e=this._normalizeOptions(e);const t=e.target,r=this._renderer,a=t instanceof m?t:r.textureGenerator.generateTexture(e),n=r.texture.getPixels(a);return t instanceof S&&a.destroy(),n}texture(e){return e=this._normalizeOptions(e),e.target instanceof m?e.target:this._renderer.textureGenerator.generateTexture(e)}download(e){e=this._normalizeOptions(e);const t=this.canvas(e),r=document.createElement("a");r.download=e.filename??"image.png",r.href=t.toDataURL("image/png"),document.body.appendChild(r),r.click(),document.body.removeChild(r)}log(e){const t=e.width??200;e=this._normalizeOptions(e);const r=this.canvas(e),a=r.toDataURL();console.log(`[Pixi Texture] ${r.width}px ${r.height}px`);const n=["font-size: 1px;",`padding: ${t}px 300px;`,`background: url(${a}) no-repeat;`,"background-size: contain;"].join(" ");console.log("%c ",n)}destroy(){this._renderer=null}};F.extension={type:[u.WebGLSystem,u.WebGPUSystem],name:"extract"};F.defaultImageOptions={format:"png",quality:1};let ht=F;class ft extends m{static create(e){return new m({source:new _(e)})}resize(e,t,r){return this.source.resize(e,t,r),this}}const pt=new w,mt=new N,gt=[0,0,0,0];class Me{constructor(e){this._renderer=e}generateTexture(e){e instanceof S&&(e={target:e,frame:void 0,textureSourceOptions:{},resolution:void 0});const t=e.resolution||this._renderer.resolution,r=e.antialias||this._renderer.view.antialias,a=e.target;let n=e.clearColor;n?n=Array.isArray(n)&&n.length===4?n:J.shared.setValue(n).toArray():n=gt;const i=e.frame?.copyTo(pt)||Le(a,mt).rectangle;i.width=Math.max(i.width,1/t)|0,i.height=Math.max(i.height,1/t)|0;const l=ft.create({...e.textureSourceOptions,width:i.width,height:i.height,resolution:t,antialias:r}),o=g.shared.translate(-i.x,-i.y);return this._renderer.render({container:a,transform:o,target:l,clearColor:n}),l}destroy(){this._renderer=null}}Me.extension={type:[u.WebGLSystem,u.WebGPUSystem],name:"textureGenerator"};class Ce{constructor(e){this._stackIndex=0,this._globalUniformDataStack=[],this._uniformsPool=[],this._activeUniforms=[],this._bindGroupPool=[],this._activeBindGroups=[],this._renderer=e}reset(){this._stackIndex=0;for(let e=0;e"},uWorldTransformMatrix:{value:new g,type:"mat3x3"},uWorldColorAlpha:{value:new Float32Array(4),type:"vec4"},uResolution:{value:[0,0],type:"vec2"}},{isStatic:!0})}destroy(){this._renderer=null}}Ce.extension={type:[u.WebGLSystem,u.WebGPUSystem,u.CanvasSystem],name:"globalUniforms"};let j=!1;const $="8.1.0";function vt(s){if(!j){if(Q.get().getNavigator().userAgent.toLowerCase().indexOf("chrome")>-1){const e=[`%c %c %c %c %c PixiJS %c v${$} (${s}) http://www.pixijs.com/ `,"background: #E72264; padding:5px 0;","background: #6CA2EA; padding:5px 0;","background: #B5D33D; padding:5px 0;","background: #FED23F; padding:5px 0;","color: #FFFFFF; background: #E72264; padding:5px 0;","color: #E72264; background: #FFFFFF; padding:5px 0;"];globalThis.console.log(...e)}else globalThis.console&&globalThis.console.log(`PixiJS ${$} - ${s} - http://www.pixijs.com/`);j=!0}}class D{constructor(e){this._renderer=e}init(e){if(e.hello){let t=this._renderer.name;this._renderer.type===se.WEBGL&&(t+=` ${this._renderer.context.webGLVersion}`),vt(t)}}}D.extension={type:[u.WebGLSystem,u.WebGPUSystem,u.CanvasSystem],name:"hello",priority:-2};D.defaultOptions={hello:!1};const E=class we{constructor(e){this._renderer=e,this.count=0,this.checkCount=0}init(e){e={...we.defaultOptions,...e},this.checkCountMax=e.textureGCCheckCountMax,this.maxIdle=e.textureGCAMaxIdle,this.active=e.textureGCActive}postrender(){this._renderer.renderingToScreen&&(this.count++,this.active&&(this.checkCount++,this.checkCount>this.checkCountMax&&(this.checkCount=0,this.run())))}run(){const e=this._renderer.texture.managedTextures;for(let t=0;t-1&&this.count-r._touched>this.maxIdle&&(r._touched=-1,r.unload())}}destroy(){this._renderer=null}};E.extension={type:[u.WebGLSystem,u.WebGPUSystem],name:"textureGC"};E.defaultOptions={textureGCActive:!0,textureGCAMaxIdle:60*60,textureGCCheckCountMax:600};let Se=E;X.add(Se);const O=class Pe{get resolution(){return this.texture.source._resolution}set resolution(e){this.texture.source.resize(this.texture.source.width,this.texture.source.height,e)}init(e){e={...Pe.defaultOptions,...e},e.view&&(Ve(je,"ViewSystem.view has been renamed to ViewSystem.canvas"),e.canvas=e.view),this.screen=new w(0,0,e.width,e.height),this.canvas=e.canvas||Q.get().createCanvas(),this.antialias=!!e.antialias,this.texture=de(this.canvas,e),this.renderTarget=new A({colorTextures:[this.texture],depth:!!e.depth,isRoot:!0}),this.texture.source.transparent=e.backgroundAlpha<1,this.multiView=!!e.multiView,this.autoDensity&&(this.canvas.style.width=`${this.texture.width}px`,this.canvas.style.height=`${this.texture.height}px`),this.resolution=e.resolution}resize(e,t,r){this.texture.source.resize(e,t,r),this.screen.width=this.texture.frame.width,this.screen.height=this.texture.frame.height,this.autoDensity&&(this.canvas.style.width=`${e}px`,this.canvas.style.height=`${t}px`)}destroy(e=!1){(typeof e=="boolean"?e:!!e?.removeView)&&this.canvas.parentNode&&this.canvas.parentNode.removeChild(this.canvas)}};O.extension={type:[u.WebGLSystem,u.WebGPUSystem,u.CanvasSystem],name:"view",priority:0};O.defaultOptions={width:800,height:600,autoDensity:!1,antialias:!1};let xt=O;Gt=[ct,Ce,D,xt,be,Se,Me,ht];Bt=[Te,ne,_e,me,oe,ue,le,fe]});export{Rt as B,T as G,Pt as R,Gt as S,Ct as U,Bt as a,st as b,wt as c,M as d,Mt as e,kt as f,Tt as t,St as u,__tla};