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		| @@ -0,0 +1,278 @@ | ||||
| // | ||||
| //  SceneKit+Snapshot.m | ||||
| //  FLEX | ||||
| // | ||||
| //  Created by Tanner Bennett on 1/8/20. | ||||
| // | ||||
|  | ||||
| #import "SceneKit+Snapshot.h" | ||||
| #import "FHSSnapshotNodes.h" | ||||
|  | ||||
| /// This value is chosen such that this offset can be applied to avoid | ||||
| /// z-fighting amongst nodes at the same z-position, but small enough | ||||
| /// that they appear to visually be on the same plane. | ||||
| CGFloat const kFHSSmallZOffset = 0.05; | ||||
| CGFloat const kHeaderVerticalInset = 8.0; | ||||
|  | ||||
| #pragma mark SCNGeometry | ||||
| @interface SCNGeometry (SnapshotPrivate) | ||||
| @end | ||||
| @implementation SCNGeometry (SnapshotPrivate) | ||||
|  | ||||
| - (void)addDoubleSidedMaterialWithDiffuseContents:(id)contents { | ||||
|     SCNMaterial *material = [SCNMaterial new]; | ||||
|     material.doubleSided = YES; | ||||
|     material.diffuse.contents = contents; | ||||
|     [self insertMaterial:material atIndex:0]; | ||||
| } | ||||
|  | ||||
| @end | ||||
|  | ||||
| #pragma mark SCNNode | ||||
| @implementation SCNNode (Snapshot) | ||||
|  | ||||
| - (SCNNode *)nearestAncestorSnapshot { | ||||
|     SCNNode *node = self; | ||||
|  | ||||
|     while (!node.name && node) { | ||||
|         node = node.parentNode; | ||||
|     } | ||||
|  | ||||
|     return node; | ||||
| } | ||||
|  | ||||
| + (instancetype)shapeNodeWithSize:(CGSize)size materialDiffuse:(id)contents offsetZ:(BOOL)offsetZ { | ||||
|     UIBezierPath *path = [UIBezierPath bezierPathWithRect:CGRectMake( | ||||
|         0, 0, size.width, size.height | ||||
|     )]; | ||||
|     SCNShape *shape = [SCNShape shapeWithPath:path materialDiffuse:contents]; | ||||
|     SCNNode *node = [SCNNode nodeWithGeometry:shape]; | ||||
|      | ||||
|     if (offsetZ) { | ||||
|         node.position = SCNVector3Make(0, 0, kFHSSmallZOffset); | ||||
|     } | ||||
|     return node; | ||||
| } | ||||
|  | ||||
| + (instancetype)highlight:(FHSViewSnapshot *)view color:(UIColor *)color { | ||||
|     return [self shapeNodeWithSize:view.frame.size materialDiffuse:color offsetZ:YES]; | ||||
| } | ||||
|  | ||||
| + (instancetype)snapshot:(FHSViewSnapshot *)view { | ||||
|     id image = view.snapshotImage; | ||||
|     return [self shapeNodeWithSize:view.frame.size materialDiffuse:image offsetZ:NO]; | ||||
| } | ||||
|  | ||||
| + (instancetype)lineFrom:(SCNVector3)v1 to:(SCNVector3)v2 color:(UIColor *)lineColor { | ||||
|     SCNVector3 vertices[2] = { v1, v2 }; | ||||
|     int32_t _indices[2] = { 0, 1 }; | ||||
|     NSData *indices = [NSData dataWithBytes:_indices length:sizeof(_indices)]; | ||||
|      | ||||
|     SCNGeometrySource *source = [SCNGeometrySource geometrySourceWithVertices:vertices count:2]; | ||||
|     SCNGeometryElement *element = [SCNGeometryElement | ||||
|         geometryElementWithData:indices | ||||
|         primitiveType:SCNGeometryPrimitiveTypeLine | ||||
|         primitiveCount:2 | ||||
|         bytesPerIndex:sizeof(int32_t) | ||||
|     ]; | ||||
|  | ||||
|     SCNGeometry *geometry = [SCNGeometry geometryWithSources:@[source] elements:@[element]]; | ||||
|     [geometry addDoubleSidedMaterialWithDiffuseContents:lineColor]; | ||||
|     return [SCNNode nodeWithGeometry:geometry]; | ||||
| } | ||||
|  | ||||
| - (instancetype)borderWithColor:(UIColor *)color { | ||||
|     struct { SCNVector3 min, max; } bb; | ||||
|     [self getBoundingBoxMin:&bb.min max:&bb.max]; | ||||
|  | ||||
|     SCNVector3 topLeft = SCNVector3Make(bb.min.x, bb.max.y, kFHSSmallZOffset); | ||||
|     SCNVector3 bottomLeft = SCNVector3Make(bb.min.x, bb.min.y, kFHSSmallZOffset); | ||||
|     SCNVector3 topRight = SCNVector3Make(bb.max.x, bb.max.y, kFHSSmallZOffset); | ||||
|     SCNVector3 bottomRight = SCNVector3Make(bb.max.x, bb.min.y, kFHSSmallZOffset); | ||||
|  | ||||
|     SCNNode *top = [SCNNode lineFrom:topLeft to:topRight color:color]; | ||||
|     SCNNode *left = [SCNNode lineFrom:bottomLeft to:topLeft color:color]; | ||||
|     SCNNode *bottom = [SCNNode lineFrom:bottomLeft to:bottomRight color:color]; | ||||
|     SCNNode *right = [SCNNode lineFrom:bottomRight to:topRight color:color]; | ||||
|  | ||||
|     SCNNode *border = [SCNNode new]; | ||||
|     [border addChildNode:top]; | ||||
|     [border addChildNode:left]; | ||||
|     [border addChildNode:bottom]; | ||||
|     [border addChildNode:right]; | ||||
|  | ||||
|     return border; | ||||
| } | ||||
|  | ||||
| + (instancetype)header:(FHSViewSnapshot *)view { | ||||
|     SCNText *text = [SCNText labelGeometry:view.title font:[UIFont boldSystemFontOfSize:13.0]]; | ||||
|     SCNNode *textNode = [SCNNode nodeWithGeometry:text]; | ||||
|  | ||||
|     struct { SCNVector3 min, max; } bb; | ||||
|     [textNode getBoundingBoxMin:&bb.min max:&bb.max]; | ||||
|     CGFloat textWidth = bb.max.x - bb.min.x; | ||||
|     CGFloat textHeight = bb.max.y - bb.min.y; | ||||
|  | ||||
|     CGFloat snapshotWidth = view.frame.size.width; | ||||
|     CGFloat headerWidth = MAX(snapshotWidth, textWidth); | ||||
|     CGRect frame = CGRectMake(0, 0, headerWidth, textHeight + (kHeaderVerticalInset * 2)); | ||||
|     SCNNode *headerNode = [SCNNode nodeWithGeometry:[SCNShape | ||||
|         nameHeader:view.headerColor frame:frame corners:8 | ||||
|     ]]; | ||||
|     [headerNode addChildNode:textNode]; | ||||
|  | ||||
|     textNode.position = SCNVector3Make( | ||||
|         (frame.size.width / 2.f) - (textWidth / 2.f), | ||||
|         (frame.size.height / 2.f) - (textHeight / 2.f), | ||||
|         kFHSSmallZOffset | ||||
|     ); | ||||
|     headerNode.position = SCNVector3Make( | ||||
|        (snapshotWidth / 2.f) - (headerWidth / 2.f), | ||||
|        view.frame.size.height, | ||||
|        kFHSSmallZOffset | ||||
|     ); | ||||
|  | ||||
|     return headerNode; | ||||
| } | ||||
|  | ||||
| + (instancetype)snapshot:(FHSViewSnapshot *)view | ||||
|                   parent:(FHSViewSnapshot *)parent | ||||
|               parentNode:(SCNNode *)parentNode | ||||
|                     root:(SCNNode *)rootNode | ||||
|                    depth:(NSInteger *)depthOut | ||||
|                 nodesMap:(NSMutableDictionary<NSString *, FHSSnapshotNodes *> *)nodesMap | ||||
|              hideHeaders:(BOOL)hideHeaders { | ||||
|     NSInteger const depth = *depthOut; | ||||
|  | ||||
|     // Ignore elements that are not visible. | ||||
|     // These should appear in the list, but not in the 3D view. | ||||
|     if (view.hidden || CGSizeEqualToSize(view.frame.size, CGSizeZero)) { | ||||
|         return nil; | ||||
|     } | ||||
|  | ||||
|     // Create a node whose contents are the snapshot of the element | ||||
|     SCNNode *node = [self snapshot:view]; | ||||
|     node.name = view.view.identifier; | ||||
|  | ||||
|     // Begin building node tree | ||||
|     FHSSnapshotNodes *nodes = [FHSSnapshotNodes snapshot:view depth:depth]; | ||||
|     nodes.snapshot = node; | ||||
|  | ||||
|     // The node must be added to the root node | ||||
|     // for the coordinate space calculations below to work | ||||
|     [rootNode addChildNode:node]; | ||||
|     node.position = ({ | ||||
|         // Flip the y-coordinate since SceneKit has a | ||||
|         // flipped version of the UIKit coordinate system | ||||
|         CGRect pframe = parent ? parent.frame : CGRectZero; | ||||
|         CGFloat y = parent ? pframe.size.height - CGRectGetMaxY(view.frame) : 0; | ||||
|  | ||||
|         // To simplify calculating the z-axis spacing between the layers, we make | ||||
|         // each snapshot node a direct child of the root rather than embedding | ||||
|         // the nodes in their parent nodes in the same structure as the UI elements | ||||
|         // themselves. With this flattened hierarchy, the z-position can be | ||||
|         // calculated for every node simply by multiplying the spacing by the depth. | ||||
|         // | ||||
|         // `parentSnapshotNode` as referenced here is NOT the actual parent node | ||||
|         // of `node`, it is the node corresponding to the parent of the UI element. | ||||
|         // It is used to convert from frame coordinates, which are relative to | ||||
|         // the bounds of the parent, to coordinates relative to the root node. | ||||
|         SCNVector3 positionRelativeToParent = SCNVector3Make(view.frame.origin.x, y, 0); | ||||
|         SCNVector3 positionRelativeToRoot; | ||||
|         if (parent) { | ||||
|             positionRelativeToRoot = [rootNode convertPosition:positionRelativeToParent fromNode:parentNode]; | ||||
|         } else { | ||||
|             positionRelativeToRoot = positionRelativeToParent; | ||||
|         } | ||||
|         positionRelativeToRoot.z = 50 * depth; | ||||
|         positionRelativeToRoot; | ||||
|     }); | ||||
|  | ||||
|     // Make border node | ||||
|     nodes.border = [node borderWithColor:view.headerColor]; | ||||
|     [node addChildNode:nodes.border]; | ||||
|  | ||||
|     // Make header node | ||||
|     nodes.header = [SCNNode header:view]; | ||||
|     [node addChildNode:nodes.header]; | ||||
|     if (hideHeaders) { | ||||
|         nodes.header.hidden = YES; | ||||
|     } | ||||
|  | ||||
|     nodesMap[view.view.identifier] = nodes; | ||||
|  | ||||
|     NSMutableArray<FHSViewSnapshot *> *checkForIntersect = [NSMutableArray new]; | ||||
|     NSInteger maxChildDepth = depth; | ||||
|  | ||||
|     // Recurse to child nodes; overlapping children have higher depths | ||||
|     for (FHSViewSnapshot *child in view.children) { | ||||
|         NSInteger childDepth = depth + 1; | ||||
|  | ||||
|         // Children that intersect a sibling are rendered | ||||
|         // in a separate layer above the previous siblings | ||||
|         for (FHSViewSnapshot *sibling in checkForIntersect) { | ||||
|             if (CGRectIntersectsRect(sibling.frame, child.frame)) { | ||||
|                 childDepth = maxChildDepth + 1; | ||||
|                 break; | ||||
|             } | ||||
|         } | ||||
|  | ||||
|         id didMakeNode = [SCNNode | ||||
|             snapshot:child | ||||
|             parent:view | ||||
|             parentNode:node | ||||
|             root:rootNode | ||||
|             depth:&childDepth | ||||
|             nodesMap:nodesMap | ||||
|             hideHeaders:hideHeaders | ||||
|         ]; | ||||
|         if (didMakeNode) { | ||||
|             maxChildDepth = MAX(childDepth, maxChildDepth); | ||||
|             [checkForIntersect addObject:child]; | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     *depthOut = maxChildDepth; | ||||
|     return node; | ||||
| } | ||||
|  | ||||
| @end | ||||
|  | ||||
|  | ||||
| #pragma mark SCNShape | ||||
| @implementation SCNShape (Snapshot) | ||||
|  | ||||
| + (instancetype)shapeWithPath:(UIBezierPath *)path materialDiffuse:(id)contents { | ||||
|     SCNShape *shape = [SCNShape shapeWithPath:path extrusionDepth:0]; | ||||
|     [shape addDoubleSidedMaterialWithDiffuseContents:contents]; | ||||
|     return shape; | ||||
| } | ||||
|  | ||||
| + (instancetype)nameHeader:(UIColor *)color frame:(CGRect)frame corners:(CGFloat)radius { | ||||
|     UIBezierPath *path = [UIBezierPath | ||||
|         bezierPathWithRoundedRect:frame | ||||
|         byRoundingCorners:UIRectCornerBottomLeft | UIRectCornerBottomRight | ||||
|         cornerRadii:CGSizeMake(radius, radius) | ||||
|     ]; | ||||
|     return [SCNShape shapeWithPath:path materialDiffuse:color]; | ||||
| } | ||||
|  | ||||
| @end | ||||
|  | ||||
|  | ||||
| #pragma mark SCNText | ||||
| @implementation SCNText (Snapshot) | ||||
|  | ||||
| + (instancetype)labelGeometry:(NSString *)text font:(UIFont *)font { | ||||
|     NSParameterAssert(text); | ||||
|  | ||||
|     SCNText *label = [self new]; | ||||
|     label.string = text; | ||||
|     label.font = font; | ||||
|     label.alignmentMode = kCAAlignmentCenter; | ||||
|     label.truncationMode = kCATruncationEnd; | ||||
|  | ||||
|     return label; | ||||
| } | ||||
|  | ||||
| @end | ||||
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