mirror of
https://github.com/SoPat712/YTLitePlus.git
synced 2025-08-24 19:38:54 -04:00
279 lines
9.4 KiB
Objective-C
279 lines
9.4 KiB
Objective-C
//
|
|
// SceneKit+Snapshot.m
|
|
// FLEX
|
|
//
|
|
// Created by Tanner Bennett on 1/8/20.
|
|
//
|
|
|
|
#import "SceneKit+Snapshot.h"
|
|
#import "FHSSnapshotNodes.h"
|
|
|
|
/// This value is chosen such that this offset can be applied to avoid
|
|
/// z-fighting amongst nodes at the same z-position, but small enough
|
|
/// that they appear to visually be on the same plane.
|
|
CGFloat const kFHSSmallZOffset = 0.05;
|
|
CGFloat const kHeaderVerticalInset = 8.0;
|
|
|
|
#pragma mark SCNGeometry
|
|
@interface SCNGeometry (SnapshotPrivate)
|
|
@end
|
|
@implementation SCNGeometry (SnapshotPrivate)
|
|
|
|
- (void)addDoubleSidedMaterialWithDiffuseContents:(id)contents {
|
|
SCNMaterial *material = [SCNMaterial new];
|
|
material.doubleSided = YES;
|
|
material.diffuse.contents = contents;
|
|
[self insertMaterial:material atIndex:0];
|
|
}
|
|
|
|
@end
|
|
|
|
#pragma mark SCNNode
|
|
@implementation SCNNode (Snapshot)
|
|
|
|
- (SCNNode *)nearestAncestorSnapshot {
|
|
SCNNode *node = self;
|
|
|
|
while (!node.name && node) {
|
|
node = node.parentNode;
|
|
}
|
|
|
|
return node;
|
|
}
|
|
|
|
+ (instancetype)shapeNodeWithSize:(CGSize)size materialDiffuse:(id)contents offsetZ:(BOOL)offsetZ {
|
|
UIBezierPath *path = [UIBezierPath bezierPathWithRect:CGRectMake(
|
|
0, 0, size.width, size.height
|
|
)];
|
|
SCNShape *shape = [SCNShape shapeWithPath:path materialDiffuse:contents];
|
|
SCNNode *node = [SCNNode nodeWithGeometry:shape];
|
|
|
|
if (offsetZ) {
|
|
node.position = SCNVector3Make(0, 0, kFHSSmallZOffset);
|
|
}
|
|
return node;
|
|
}
|
|
|
|
+ (instancetype)highlight:(FHSViewSnapshot *)view color:(UIColor *)color {
|
|
return [self shapeNodeWithSize:view.frame.size materialDiffuse:color offsetZ:YES];
|
|
}
|
|
|
|
+ (instancetype)snapshot:(FHSViewSnapshot *)view {
|
|
id image = view.snapshotImage;
|
|
return [self shapeNodeWithSize:view.frame.size materialDiffuse:image offsetZ:NO];
|
|
}
|
|
|
|
+ (instancetype)lineFrom:(SCNVector3)v1 to:(SCNVector3)v2 color:(UIColor *)lineColor {
|
|
SCNVector3 vertices[2] = { v1, v2 };
|
|
int32_t _indices[2] = { 0, 1 };
|
|
NSData *indices = [NSData dataWithBytes:_indices length:sizeof(_indices)];
|
|
|
|
SCNGeometrySource *source = [SCNGeometrySource geometrySourceWithVertices:vertices count:2];
|
|
SCNGeometryElement *element = [SCNGeometryElement
|
|
geometryElementWithData:indices
|
|
primitiveType:SCNGeometryPrimitiveTypeLine
|
|
primitiveCount:2
|
|
bytesPerIndex:sizeof(int32_t)
|
|
];
|
|
|
|
SCNGeometry *geometry = [SCNGeometry geometryWithSources:@[source] elements:@[element]];
|
|
[geometry addDoubleSidedMaterialWithDiffuseContents:lineColor];
|
|
return [SCNNode nodeWithGeometry:geometry];
|
|
}
|
|
|
|
- (instancetype)borderWithColor:(UIColor *)color {
|
|
struct { SCNVector3 min, max; } bb;
|
|
[self getBoundingBoxMin:&bb.min max:&bb.max];
|
|
|
|
SCNVector3 topLeft = SCNVector3Make(bb.min.x, bb.max.y, kFHSSmallZOffset);
|
|
SCNVector3 bottomLeft = SCNVector3Make(bb.min.x, bb.min.y, kFHSSmallZOffset);
|
|
SCNVector3 topRight = SCNVector3Make(bb.max.x, bb.max.y, kFHSSmallZOffset);
|
|
SCNVector3 bottomRight = SCNVector3Make(bb.max.x, bb.min.y, kFHSSmallZOffset);
|
|
|
|
SCNNode *top = [SCNNode lineFrom:topLeft to:topRight color:color];
|
|
SCNNode *left = [SCNNode lineFrom:bottomLeft to:topLeft color:color];
|
|
SCNNode *bottom = [SCNNode lineFrom:bottomLeft to:bottomRight color:color];
|
|
SCNNode *right = [SCNNode lineFrom:bottomRight to:topRight color:color];
|
|
|
|
SCNNode *border = [SCNNode new];
|
|
[border addChildNode:top];
|
|
[border addChildNode:left];
|
|
[border addChildNode:bottom];
|
|
[border addChildNode:right];
|
|
|
|
return border;
|
|
}
|
|
|
|
+ (instancetype)header:(FHSViewSnapshot *)view {
|
|
SCNText *text = [SCNText labelGeometry:view.title font:[UIFont boldSystemFontOfSize:13.0]];
|
|
SCNNode *textNode = [SCNNode nodeWithGeometry:text];
|
|
|
|
struct { SCNVector3 min, max; } bb;
|
|
[textNode getBoundingBoxMin:&bb.min max:&bb.max];
|
|
CGFloat textWidth = bb.max.x - bb.min.x;
|
|
CGFloat textHeight = bb.max.y - bb.min.y;
|
|
|
|
CGFloat snapshotWidth = view.frame.size.width;
|
|
CGFloat headerWidth = MAX(snapshotWidth, textWidth);
|
|
CGRect frame = CGRectMake(0, 0, headerWidth, textHeight + (kHeaderVerticalInset * 2));
|
|
SCNNode *headerNode = [SCNNode nodeWithGeometry:[SCNShape
|
|
nameHeader:view.headerColor frame:frame corners:8
|
|
]];
|
|
[headerNode addChildNode:textNode];
|
|
|
|
textNode.position = SCNVector3Make(
|
|
(frame.size.width / 2.f) - (textWidth / 2.f),
|
|
(frame.size.height / 2.f) - (textHeight / 2.f),
|
|
kFHSSmallZOffset
|
|
);
|
|
headerNode.position = SCNVector3Make(
|
|
(snapshotWidth / 2.f) - (headerWidth / 2.f),
|
|
view.frame.size.height,
|
|
kFHSSmallZOffset
|
|
);
|
|
|
|
return headerNode;
|
|
}
|
|
|
|
+ (instancetype)snapshot:(FHSViewSnapshot *)view
|
|
parent:(FHSViewSnapshot *)parent
|
|
parentNode:(SCNNode *)parentNode
|
|
root:(SCNNode *)rootNode
|
|
depth:(NSInteger *)depthOut
|
|
nodesMap:(NSMutableDictionary<NSString *, FHSSnapshotNodes *> *)nodesMap
|
|
hideHeaders:(BOOL)hideHeaders {
|
|
NSInteger const depth = *depthOut;
|
|
|
|
// Ignore elements that are not visible.
|
|
// These should appear in the list, but not in the 3D view.
|
|
if (view.hidden || CGSizeEqualToSize(view.frame.size, CGSizeZero)) {
|
|
return nil;
|
|
}
|
|
|
|
// Create a node whose contents are the snapshot of the element
|
|
SCNNode *node = [self snapshot:view];
|
|
node.name = view.view.identifier;
|
|
|
|
// Begin building node tree
|
|
FHSSnapshotNodes *nodes = [FHSSnapshotNodes snapshot:view depth:depth];
|
|
nodes.snapshot = node;
|
|
|
|
// The node must be added to the root node
|
|
// for the coordinate space calculations below to work
|
|
[rootNode addChildNode:node];
|
|
node.position = ({
|
|
// Flip the y-coordinate since SceneKit has a
|
|
// flipped version of the UIKit coordinate system
|
|
CGRect pframe = parent ? parent.frame : CGRectZero;
|
|
CGFloat y = parent ? pframe.size.height - CGRectGetMaxY(view.frame) : 0;
|
|
|
|
// To simplify calculating the z-axis spacing between the layers, we make
|
|
// each snapshot node a direct child of the root rather than embedding
|
|
// the nodes in their parent nodes in the same structure as the UI elements
|
|
// themselves. With this flattened hierarchy, the z-position can be
|
|
// calculated for every node simply by multiplying the spacing by the depth.
|
|
//
|
|
// `parentSnapshotNode` as referenced here is NOT the actual parent node
|
|
// of `node`, it is the node corresponding to the parent of the UI element.
|
|
// It is used to convert from frame coordinates, which are relative to
|
|
// the bounds of the parent, to coordinates relative to the root node.
|
|
SCNVector3 positionRelativeToParent = SCNVector3Make(view.frame.origin.x, y, 0);
|
|
SCNVector3 positionRelativeToRoot;
|
|
if (parent) {
|
|
positionRelativeToRoot = [rootNode convertPosition:positionRelativeToParent fromNode:parentNode];
|
|
} else {
|
|
positionRelativeToRoot = positionRelativeToParent;
|
|
}
|
|
positionRelativeToRoot.z = 50 * depth;
|
|
positionRelativeToRoot;
|
|
});
|
|
|
|
// Make border node
|
|
nodes.border = [node borderWithColor:view.headerColor];
|
|
[node addChildNode:nodes.border];
|
|
|
|
// Make header node
|
|
nodes.header = [SCNNode header:view];
|
|
[node addChildNode:nodes.header];
|
|
if (hideHeaders) {
|
|
nodes.header.hidden = YES;
|
|
}
|
|
|
|
nodesMap[view.view.identifier] = nodes;
|
|
|
|
NSMutableArray<FHSViewSnapshot *> *checkForIntersect = [NSMutableArray new];
|
|
NSInteger maxChildDepth = depth;
|
|
|
|
// Recurse to child nodes; overlapping children have higher depths
|
|
for (FHSViewSnapshot *child in view.children) {
|
|
NSInteger childDepth = depth + 1;
|
|
|
|
// Children that intersect a sibling are rendered
|
|
// in a separate layer above the previous siblings
|
|
for (FHSViewSnapshot *sibling in checkForIntersect) {
|
|
if (CGRectIntersectsRect(sibling.frame, child.frame)) {
|
|
childDepth = maxChildDepth + 1;
|
|
break;
|
|
}
|
|
}
|
|
|
|
id didMakeNode = [SCNNode
|
|
snapshot:child
|
|
parent:view
|
|
parentNode:node
|
|
root:rootNode
|
|
depth:&childDepth
|
|
nodesMap:nodesMap
|
|
hideHeaders:hideHeaders
|
|
];
|
|
if (didMakeNode) {
|
|
maxChildDepth = MAX(childDepth, maxChildDepth);
|
|
[checkForIntersect addObject:child];
|
|
}
|
|
}
|
|
|
|
*depthOut = maxChildDepth;
|
|
return node;
|
|
}
|
|
|
|
@end
|
|
|
|
|
|
#pragma mark SCNShape
|
|
@implementation SCNShape (Snapshot)
|
|
|
|
+ (instancetype)shapeWithPath:(UIBezierPath *)path materialDiffuse:(id)contents {
|
|
SCNShape *shape = [SCNShape shapeWithPath:path extrusionDepth:0];
|
|
[shape addDoubleSidedMaterialWithDiffuseContents:contents];
|
|
return shape;
|
|
}
|
|
|
|
+ (instancetype)nameHeader:(UIColor *)color frame:(CGRect)frame corners:(CGFloat)radius {
|
|
UIBezierPath *path = [UIBezierPath
|
|
bezierPathWithRoundedRect:frame
|
|
byRoundingCorners:UIRectCornerBottomLeft | UIRectCornerBottomRight
|
|
cornerRadii:CGSizeMake(radius, radius)
|
|
];
|
|
return [SCNShape shapeWithPath:path materialDiffuse:color];
|
|
}
|
|
|
|
@end
|
|
|
|
|
|
#pragma mark SCNText
|
|
@implementation SCNText (Snapshot)
|
|
|
|
+ (instancetype)labelGeometry:(NSString *)text font:(UIFont *)font {
|
|
NSParameterAssert(text);
|
|
|
|
SCNText *label = [self new];
|
|
label.string = text;
|
|
label.font = font;
|
|
label.alignmentMode = kCAAlignmentCenter;
|
|
label.truncationMode = kCATruncationEnd;
|
|
|
|
return label;
|
|
}
|
|
|
|
@end
|